Age | Commit message (Expand) | Author |
2019-08-05 | Implemented local shader constants | Yuri Roubinski |
2019-07-16 | Added local array initializer | Chaosus |
2019-07-15 | Implemented local shader arrays | Chaosus |
2019-07-06 | Fix code completion for shader editor | geequlim |
2019-06-01 | Added constant support to shaders | Chaosus |
2019-02-13 | Fix typos with codespell | Rémi Verschelde |
2019-02-12 | Core: Ensure classes match their header filename | Rémi Verschelde |
2019-01-30 | Fix many asan and ubsan reported issues | Hein-Pieter van Braam |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde |
2018-11-21 | Removed noperspective (not in GLSL ES 3.0), do not write smooth if not specif... | Juan Linietsky |
2018-11-16 | Use hint_color when getting shader default params | JFonS |
2018-11-14 | Proper validation of out arguments in built-in shader functions, closes #16244 | Juan Linietsky |
2018-11-12 | Do not allow samplers where they dont belong (variables/return types), fixes ... | Juan Linietsky |
2018-09-13 | Set uniform default values in inspector | JFonS |
2018-09-12 | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde |
2018-07-30 | add 3D textures | Thomas Herzog |
2018-07-29 | Manually fix, merge and close #15168 | Juan Linietsky |
2018-07-14 | Visual Shaders are back. | Juan Linietsky |
2018-05-07 | Merge pull request #18533 from JFonS/fix_shader_compile | Juan Linietsky |
2018-05-07 | Fix vector reduction in shader language | JFonS |
2018-04-19 | Fix Coverity reports of uninitialized scalar variable | Rémi Verschelde |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde |
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde |
2017-12-15 | Made built-in identifiers properly constant in shaders. Fixes #14449, closes ... | Juan Linietsky |
2017-11-27 | Added interpolation modifiers to shaderlang | Scayze |
2017-09-13 | Style: Apply clang-format to @reduz's changes | Rémi Verschelde |
2017-09-05 | Added support for for, break and continue. Closes #10560, closes #10661 | Juan Linietsky |
2017-08-29 | removed DISCARD built in variable, replaced by actual discard GLSL instructio... | Juan Linietsky |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde |
2017-04-06 | New particle system, mostly working, some small features missing. | Juan Linietsky |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde |
2017-01-14 | Style: Fix whole-line commented code | Rémi Verschelde |
2017-01-04 | First set of changes to fix compilation errors and initialise the gles3 rende... | BastiaanOlij |
2017-01-02 | Merge remote-tracking branch 'origin/gles3' into gles3-on-master | Rémi Verschelde |
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde |
2016-11-20 | Huge amount of improvement in the material system. Materials should be | Juan Linietsky |
2016-10-10 | 2D Shaders are working again using the new syntax, though all is buggy in gen... | Juan Linietsky |
2016-10-07 | -the new shader language seems to work | Juan Linietsky |
2016-10-03 | Begining of GLES3 renderer: | Juan Linietsky |
2016-01-01 | Update copyright to 2016 in headers | George Marques |
2015-04-18 | Updated copyright year in all headers | Juan Linietsky |
2015-03-10 | New Demo, Screen Space Shaders | Juan Linietsky |
2015-01-11 | -Initial (untested) implementation of 2D shaders. Probably broken, will be fi... | Juan Linietsky |
2014-09-17 | More Bugfix... | Juan Linietsky |
2014-06-27 | Misc Fixes | Juan Linietsky |
2014-02-09 | GODOT IS OPEN SOURCE | Juan Linietsky |