summaryrefslogtreecommitdiff
path: root/servers/visual/shader_language.h
AgeCommit message (Expand)Author
2019-07-06Fix code completion for shader editorgeequlim
2019-06-01Added constant support to shadersChaosus
2019-02-13Fix typos with codespellRémi Verschelde
2019-02-12Core: Ensure classes match their header filenameRémi Verschelde
2019-01-30Fix many asan and ubsan reported issuesHein-Pieter van Braam
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-11-21Removed noperspective (not in GLSL ES 3.0), do not write smooth if not specif...Juan Linietsky
2018-11-16Use hint_color when getting shader default paramsJFonS
2018-11-14Proper validation of out arguments in built-in shader functions, closes #16244Juan Linietsky
2018-11-12Do not allow samplers where they dont belong (variables/return types), fixes ...Juan Linietsky
2018-09-13Set uniform default values in inspectorJFonS
2018-09-12Make core/ includes absolute, remove subfolders from include pathRémi Verschelde
2018-07-30add 3D texturesThomas Herzog
2018-07-29Manually fix, merge and close #15168Juan Linietsky
2018-07-14Visual Shaders are back.Juan Linietsky
2018-05-07Merge pull request #18533 from JFonS/fix_shader_compileJuan Linietsky
2018-05-07Fix vector reduction in shader languageJFonS
2018-04-19Fix Coverity reports of uninitialized scalar variableRémi Verschelde
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-12-15Made built-in identifiers properly constant in shaders. Fixes #14449, closes ...Juan Linietsky
2017-11-27Added interpolation modifiers to shaderlangScayze
2017-09-13Style: Apply clang-format to @reduz's changesRémi Verschelde
2017-09-05Added support for for, break and continue. Closes #10560, closes #10661Juan Linietsky
2017-08-29removed DISCARD built in variable, replaced by actual discard GLSL instructio...Juan Linietsky
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-04-06New particle system, mostly working, some small features missing.Juan Linietsky
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-01-14Style: Fix whole-line commented codeRémi Verschelde
2017-01-04First set of changes to fix compilation errors and initialise the gles3 rende...BastiaanOlij
2017-01-02Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-11-20Huge amount of improvement in the material system. Materials should beJuan Linietsky
2016-10-102D Shaders are working again using the new syntax, though all is buggy in gen...Juan Linietsky
2016-10-07-the new shader language seems to workJuan Linietsky
2016-10-03Begining of GLES3 renderer:Juan Linietsky
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-04-18Updated copyright year in all headersJuan Linietsky
2015-03-10New Demo, Screen Space ShadersJuan Linietsky
2015-01-11-Initial (untested) implementation of 2D shaders. Probably broken, will be fi...Juan Linietsky
2014-09-17More Bugfix...Juan Linietsky
2014-06-27Misc FixesJuan Linietsky
2014-02-09GODOT IS OPEN SOURCEJuan Linietsky