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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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rasterizer_rd
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2020-02-11
Yay very basic 3D (only white) finally shows.
Juan Linietsky
2020-02-11
Base 3D engine done, still untested, though.
Juan Linietsky
2020-02-11
Vulkan/RD rasterizer now does clean exit.
Juan Linietsky
2020-02-11
Fix comment
Juan Linietsky
2020-02-11
Merge pull request #29993 from bruvzg/vulkan
Rémi Verschelde
Initial Vulkan support for macOS (MoltenVK) and Windows
2020-02-11
Add runtime GLES2 / Vulkan context selection.
bruvzg
2020-02-11
Add static Vulkan loader.
bruvzg
Initial Vulkan support for Windows. Initial Vulkan support for macOS.
2020-02-11
Add a system to properly update materials if the uniform set is gone (likely ↵
Juan Linietsky
deleted texture)
2020-02-11
Moved the shader source compilation code outside RenderingDevice and Vulkan
Juan Linietsky
2020-02-11
Added a spinlock template as well as a thread work pool class.
Juan Linietsky
Also, optimized shader compilation to happen on threads.
2020-02-11
Replaced GLSLang reflection by SPIRV-Reflect, eventually allowing to move ↵
Juan Linietsky
GLSLang out.
2020-02-11
Custom material support seems complete.
Juan Linietsky
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