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path: root/servers/visual/rasterizer_rd
AgeCommit message (Expand)Author
2020-02-11Directional light cleanup.Juan Linietsky
2020-02-11Directional lights and shadow mapping are functional.Juan Linietsky
2020-02-11Rewrote large part of rendering, omni and spot shadows now work.Juan Linietsky
2020-02-11Tonemapping ported (not all parameters supported yet, only enough to get corr...Juan Linietsky
2020-02-11Environment sky more or less working.Juan Linietsky
2020-02-11Merge pull request #31527 from Chaosus/vk_shader_array_support2Rémi Verschelde
2020-02-11[Vulkan] Implemented local shader arraysYuri Roubinski
2020-02-11Merge pull request #31526 from Chaosus/shader_bug_vk2Rémi Verschelde
2020-02-11[Vulkan] Fix ternary operator shader compiler expressionYuri Roubinski
2020-02-11[Vulkan] Implemented do/while loops for shadersYuri Roubinski
2020-02-11Yay very basic 3D (only white) finally shows.Juan Linietsky
2020-02-11Base 3D engine done, still untested, though.Juan Linietsky
2020-02-11Vulkan/RD rasterizer now does clean exit.Juan Linietsky
2020-02-11Fix commentJuan Linietsky
2020-02-11Merge pull request #29993 from bruvzg/vulkanRémi Verschelde
2020-02-11Add runtime GLES2 / Vulkan context selection.bruvzg
2020-02-11Add static Vulkan loader.bruvzg
2020-02-11Add a system to properly update materials if the uniform set is gone (likely ...Juan Linietsky
2020-02-11Moved the shader source compilation code outside RenderingDevice and VulkanJuan Linietsky
2020-02-11Added a spinlock template as well as a thread work pool class.Juan Linietsky
2020-02-11Replaced GLSLang reflection by SPIRV-Reflect, eventually allowing to move GLS...Juan Linietsky
2020-02-11Custom material support seems complete.Juan Linietsky