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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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rasterizer_rd
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rasterizer_storage_rd.cpp
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Author
2020-02-11
GIProbes working.
Juan Linietsky
2020-02-11
Rewritten StreamTexture for better code reuse, added basis universal support
Juan Linietsky
2020-02-11
Skeletons are now working.
Juan Linietsky
2020-02-11
Properly working instancing, and compatibility fixing for old meshes
Juan Linietsky
2020-02-11
Visual GPU profiler and related profiling support in Vulkan.
Juan Linietsky
2020-02-11
Modernized default 3D material, fixes material bugs.
Juan Linietsky
2020-02-11
Several fixes to 3D rendering, and multimesh implementation.
Juan Linietsky
2020-02-11
Directional lights and shadow mapping are functional.
Juan Linietsky
2020-02-11
Rewrote large part of rendering, omni and spot shadows now work.
Juan Linietsky
2020-02-11
Tonemapping ported (not all parameters supported yet, only enough to get corr...
Juan Linietsky
2020-02-11
Environment sky more or less working.
Juan Linietsky
2020-02-11
Yay very basic 3D (only white) finally shows.
Juan Linietsky
2020-02-11
Base 3D engine done, still untested, though.
Juan Linietsky
2020-02-11
Vulkan/RD rasterizer now does clean exit.
Juan Linietsky
2020-02-11
Merge pull request #29993 from bruvzg/vulkan
RĂ©mi Verschelde
2020-02-11
Add runtime GLES2 / Vulkan context selection.
bruvzg
2020-02-11
Add static Vulkan loader.
bruvzg
2020-02-11
Add a system to properly update materials if the uniform set is gone (likely ...
Juan Linietsky
2020-02-11
Custom material support seems complete.
Juan Linietsky