Age | Commit message (Expand) | Author |
2020-03-17 | Style: Set clang-format Standard to Cpp11 | Rémi Verschelde |
2020-03-11 | Fix various typos | luz.paz |
2020-03-02 | Fixes bugs found by Sonarcloud and Coverity | qarmin |
2020-02-27 | Properly free many vulkan resources | clayjohn |
2020-02-20 | Fix MIMPAMPS typos in constants throughout the engine | Andrii Doroshenko (Xrayez) |
2020-02-18 | Fix compilation warnings and re-enable werror=yes on Travis | Rémi Verschelde |
2020-02-18 | PoolVector is gone, replaced by Vector | Juan Linietsky |
2020-02-14 | fix oob write when calling MultiMesh::set_instance_transform | Marcin Zawiejski |
2020-02-14 | Fix various GCC compilation warnings after Vulkan merge | Rémi Verschelde |
2020-02-11 | Vulkan: Move thirdparty code out of drivers, style fixes | Rémi Verschelde |
2020-02-11 | Re-implemented screen space ambient occlusion | Juan Linietsky |
2020-02-11 | Fixed error condition check for multimesh instance colors | Fabian Mathews |
2020-02-11 | Improved Voxel AO settings. | Juan Linietsky |
2020-02-11 | Fixed uninitialized memory bug in voxelizer | Juan Linietsky |
2020-02-11 | AO support for GIProbe (right on time for Godot Sprint!) | Juan Linietsky |
2020-02-11 | GIProbe now generates a distance field on bake using CPU, for better compatib... | Juan Linietsky |
2020-02-11 | Dynamic object support for GI Probes (a bit buggy still) | Juan Linietsky |
2020-02-11 | GIProbes working. | Juan Linietsky |
2020-02-11 | Rewritten StreamTexture for better code reuse, added basis universal support | Juan Linietsky |
2020-02-11 | Skeletons are now working. | Juan Linietsky |
2020-02-11 | Properly working instancing, and compatibility fixing for old meshes | Juan Linietsky |
2020-02-11 | Visual GPU profiler and related profiling support in Vulkan. | Juan Linietsky |
2020-02-11 | Modernized default 3D material, fixes material bugs. | Juan Linietsky |
2020-02-11 | Several fixes to 3D rendering, and multimesh implementation. | Juan Linietsky |
2020-02-11 | Directional lights and shadow mapping are functional. | Juan Linietsky |
2020-02-11 | Rewrote large part of rendering, omni and spot shadows now work. | Juan Linietsky |
2020-02-11 | Tonemapping ported (not all parameters supported yet, only enough to get corr... | Juan Linietsky |
2020-02-11 | Environment sky more or less working. | Juan Linietsky |
2020-02-11 | Yay very basic 3D (only white) finally shows. | Juan Linietsky |
2020-02-11 | Base 3D engine done, still untested, though. | Juan Linietsky |
2020-02-11 | Vulkan/RD rasterizer now does clean exit. | Juan Linietsky |
2020-02-11 | Merge pull request #29993 from bruvzg/vulkan | Rémi Verschelde |
2020-02-11 | Add runtime GLES2 / Vulkan context selection. | bruvzg |
2020-02-11 | Add static Vulkan loader. | bruvzg |
2020-02-11 | Add a system to properly update materials if the uniform set is gone (likely ... | Juan Linietsky |
2020-02-11 | Custom material support seems complete. | Juan Linietsky |