Age | Commit message (Expand) | Author |
2020-02-29 | Improve cubemap importance sampling | clayjohn |
2020-02-27 | Basic fast filtering implementation | clayjohn |
2020-02-12 | doc: Sync classref with current source | Rémi Verschelde |
2020-02-11 | Vulkan: Move thirdparty code out of drivers, style fixes | Rémi Verschelde |
2020-02-11 | Added normalmap guided roughness mipmap generator, and a global roughness lim... | Juan Linietsky |
2020-02-11 | Re-implemented screen space ambient occlusion | Juan Linietsky |
2020-02-11 | DOF fully implemented, can be edited on the fly. | Juan Linietsky |
2020-02-11 | WIP CameraEffects implementation (bokeh not working for now) | Juan Linietsky |
2020-02-11 | Auto exposure re-implemented in Vulkan | Juan Linietsky |
2020-02-11 | -Refactored post processing, re-added glow and added a mix blend mode. | Juan Linietsky |
2020-02-11 | Fix code formatting issues and VS compilation | Rémi Verschelde |
2020-02-11 | Dynamic objects in GIProbes are now affected by propagation parameter. | Juan Linietsky |
2020-02-11 | More correctly divide alpha by 8 for mipmaps, fixes voxel overocclusion. | Juan Linietsky |
2020-02-11 | Fixes to how anisotropy is handled, makes it work on nvidia. | Juan Linietsky |
2020-02-11 | AO support for GIProbe (right on time for Godot Sprint!) | Juan Linietsky |
2020-02-11 | Dynamic object support for GI Probes (a bit buggy still) | Juan Linietsky |
2020-02-11 | More GIProbe work and fixes | Juan Linietsky |
2020-02-11 | Better GIProbe quality settings. | Juan Linietsky |
2020-02-11 | GIProbes working. | Juan Linietsky |
2020-02-11 | Untested support for compute shaders | Juan Linietsky |
2020-02-11 | Reflection probes working | Juan Linietsky |
2020-02-11 | Directional lights and shadow mapping are functional. | Juan Linietsky |
2020-02-11 | Rewrote large part of rendering, omni and spot shadows now work. | Juan Linietsky |
2020-02-11 | Tonemapping ported (not all parameters supported yet, only enough to get corr... | Juan Linietsky |
2020-02-11 | Environment sky more or less working. | Juan Linietsky |
2020-02-11 | Base 3D engine done, still untested, though. | Juan Linietsky |