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path: root/servers/visual/rasterizer_rd/rasterizer_scene_rd.h
AgeCommit message (Expand)Author
2020-03-24Replace subpass textures with color in sky shaderclayjohn
2020-03-21Working sky shader implementationclayjohn
2020-03-19Add shader based background modeBastiaan Olij
2020-02-29Improve cubemap importance samplingclayjohn
2020-02-27Basic fast filtering implementationclayjohn
2020-02-12doc: Sync classref with current sourceRémi Verschelde
2020-02-11Vulkan: Move thirdparty code out of drivers, style fixesRémi Verschelde
2020-02-11Added normalmap guided roughness mipmap generator, and a global roughness lim...Juan Linietsky
2020-02-11Re-implemented screen space ambient occlusionJuan Linietsky
2020-02-11DOF fully implemented, can be edited on the fly.Juan Linietsky
2020-02-11WIP CameraEffects implementation (bokeh not working for now)Juan Linietsky
2020-02-11Auto exposure re-implemented in VulkanJuan Linietsky
2020-02-11-Refactored post processing, re-added glow and added a mix blend mode.Juan Linietsky
2020-02-11Fix code formatting issues and VS compilationRémi Verschelde
2020-02-11Dynamic objects in GIProbes are now affected by propagation parameter.Juan Linietsky
2020-02-11More correctly divide alpha by 8 for mipmaps, fixes voxel overocclusion.Juan Linietsky
2020-02-11Fixes to how anisotropy is handled, makes it work on nvidia.Juan Linietsky
2020-02-11AO support for GIProbe (right on time for Godot Sprint!)Juan Linietsky
2020-02-11Dynamic object support for GI Probes (a bit buggy still)Juan Linietsky
2020-02-11More GIProbe work and fixesJuan Linietsky
2020-02-11Better GIProbe quality settings.Juan Linietsky
2020-02-11GIProbes working.Juan Linietsky
2020-02-11Untested support for compute shadersJuan Linietsky
2020-02-11Reflection probes workingJuan Linietsky
2020-02-11Directional lights and shadow mapping are functional.Juan Linietsky
2020-02-11Rewrote large part of rendering, omni and spot shadows now work.Juan Linietsky
2020-02-11Tonemapping ported (not all parameters supported yet, only enough to get corr...Juan Linietsky
2020-02-11Environment sky more or less working.Juan Linietsky
2020-02-11Base 3D engine done, still untested, though.Juan Linietsky