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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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rasterizer_rd
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rasterizer_effects_rd.cpp
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Author
2020-03-21
Working sky shader implementation
clayjohn
2020-03-19
Add shader based background mode
Bastiaan Olij
2020-03-04
Merge pull request #36733 from qarmin/static_analyzer_fixes
Rémi Verschelde
2020-03-02
Merge pull request #36691 from clayjohn/VULKAN-cubemap-roughness
Rémi Verschelde
2020-03-02
Fixes bugs found by Sonarcloud and Coverity
qarmin
2020-02-29
Improve cubemap importance sampling
clayjohn
2020-02-28
Reduce descripter sets in cubemap filter
clayjohn
2020-02-27
Basic fast filtering implementation
clayjohn
2020-02-27
Properly free many vulkan resources
clayjohn
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-11
Vulkan: Move thirdparty code out of drivers, style fixes
Rémi Verschelde
2020-02-11
Added normalmap guided roughness mipmap generator, and a global roughness lim...
Juan Linietsky
2020-02-11
Re-implemented screen space ambient occlusion
Juan Linietsky
2020-02-11
DOF fully implemented, can be edited on the fly.
Juan Linietsky
2020-02-11
Mostly working DOF Bokeh
Juan Linietsky
2020-02-11
WIP CameraEffects implementation (bokeh not working for now)
Juan Linietsky
2020-02-11
Auto exposure re-implemented in Vulkan
Juan Linietsky
2020-02-11
-Refactored post processing, re-added glow and added a mix blend mode.
Juan Linietsky
2020-02-11
Fix code formatting issues and VS compilation
Rémi Verschelde
2020-02-11
GIProbes working.
Juan Linietsky
2020-02-11
Rewrote large part of rendering, omni and spot shadows now work.
Juan Linietsky
2020-02-11
Tonemapping ported (not all parameters supported yet, only enough to get corr...
Juan Linietsky
2020-02-11
Environment sky more or less working.
Juan Linietsky
2020-02-11
Base 3D engine done, still untested, though.
Juan Linietsky