Age | Commit message (Expand) | Author |
2020-03-17 | Style: Set clang-format Standard to Cpp11 | Rémi Verschelde |
2020-03-02 | Fixes bugs found by Sonarcloud and Coverity | qarmin |
2020-02-23 | Replace FALLTHROUGH macro by C++17 [[fallthrough]] | Rémi Verschelde |
2020-02-18 | PoolVector is gone, replaced by Vector | Juan Linietsky |
2020-02-14 | Fix various GCC compilation warnings after Vulkan merge | Rémi Verschelde |
2020-02-12 | Fixes friend declaration tag mismatch | Haoyu Qiu |
2020-02-11 | Added normalmap guided roughness mipmap generator, and a global roughness lim... | Juan Linietsky |
2020-02-11 | Re-implemented screen space ambient occlusion | Juan Linietsky |
2020-02-11 | DOF fully implemented, can be edited on the fly. | Juan Linietsky |
2020-02-11 | WIP CameraEffects implementation (bokeh not working for now) | Juan Linietsky |
2020-02-11 | Auto exposure re-implemented in Vulkan | Juan Linietsky |
2020-02-11 | -Refactored post processing, re-added glow and added a mix blend mode. | Juan Linietsky |
2020-02-11 | Improved Voxel AO settings. | Juan Linietsky |
2020-02-11 | AO support for GIProbe (right on time for Godot Sprint!) | Juan Linietsky |
2020-02-11 | GIProbe now generates a distance field on bake using CPU, for better compatib... | Juan Linietsky |
2020-02-11 | Dynamic object support for GI Probes (a bit buggy still) | Juan Linietsky |
2020-02-11 | Better GIProbe quality settings. | Juan Linietsky |
2020-02-11 | GIProbes working. | Juan Linietsky |
2020-02-11 | Visual GPU profiler and related profiling support in Vulkan. | Juan Linietsky |
2020-02-11 | Several fixes to 3D rendering, and multimesh implementation. | Juan Linietsky |
2020-02-11 | Reflection probes working | Juan Linietsky |
2020-02-11 | Rewrote large part of rendering, omni and spot shadows now work. | Juan Linietsky |
2020-02-11 | Environment sky more or less working. | Juan Linietsky |
2020-02-11 | Base 3D engine done, still untested, though. | Juan Linietsky |
2020-02-11 | Custom material support seems complete. | Juan Linietsky |
2020-02-11 | Texture refactor | Juan Linietsky |
2020-02-11 | Refactored RID/RID_Owner to always use O(1) allocation. | Juan Linietsky |
2020-01-06 | Add VisualServer methods to get the video adapter name and vendor | Hugo Locurcio |
2020-01-03 | Merge pull request #34726 from nekomatata/polygon2d-antialiasing-fix | Rémi Verschelde |
2020-01-01 | Fixed antialiasing option for Polygon2D | PouleyKetchoupp |
2020-01-01 | Update copyright statements to 2020 | Rémi Verschelde |
2019-09-18 | Added skin support and simplified APIs to override bone position. | Juan Linietsky |
2019-06-16 | Merge pull request #29764 from Calinou/boot-splash-no-filter-option | Rémi Verschelde |
2019-06-15 | Add an option to disable boot splash filtering | Hugo Locurcio |
2019-06-15 | Adding a new Camera Server implementation to Godot. | BastiaanOlij |
2019-05-13 | Implement ability to render viewports directly to screen | clayjohn |
2019-04-30 | Merge pull request #25670 from aqnuep/bake_mode_affect_gi_prove | Rémi Verschelde |
2019-04-23 | Disable GI probe capturing lights with bake mode disabled | Daniel Rakos |
2019-04-19 | Added ability for multiple images to be imported as an atlas | Juan Linietsky |
2019-04-06 | Add option to have viewport render into supplied texture | Bastiaan Olij |
2019-03-03 | Skeletons can now choose between using local or world coords for processing, ... | Juan Linietsky |
2019-02-20 | Add -Wshadow=local to warnings and fix reported issues. | marxin |
2019-02-17 | Fix update of canvas AABB with update_when_visible | JFonS |
2019-01-27 | Properly get proxy texture size for canvas light, fixes #17067 | Juan Linietsky |
2019-01-22 | Changes to GLES2 renderer to not use cube shadows if not available, fixes #25132 | Juan Linietsky |
2019-01-17 | Fixes to 2D lights, closes #24750 | Juan Linietsky |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde |
2018-12-15 | Adding option to re-orient our sky | Bastiaan Olij |
2018-11-28 | Added luminance capping to avoid glitches on small dots. closes #17996 | Juan Linietsky |
2018-11-19 | Do not draw particles if they are not processing at all, fixes #19507 | Juan Linietsky |