Age | Commit message (Expand) | Author |
2016-08-30 | More visual script improvements | Juan Linietsky |
2016-06-05 | Add texture region support for stylebox render | Geequlim |
2016-05-27 | Changed import workflow | Juan Linietsky |
2016-05-04 | ability to shrink all images x2 on load | Juan Linietsky |
2016-03-15 | Merge pull request #3528 from SaracenOne/baked_light_realtime_colourize | RĂ©mi Verschelde |
2016-03-12 | Fix 'FLAG_RECEIVE_SHADOWS' flag for GeometryInstances so that turning it off ... | Saracen |
2016-03-09 | remove trailing whitespace | Hubert Jarosz |
2016-03-07 | Added extra controls to GeometryInstances to control how they should cast sha... | Saracen |
2016-02-06 | Ability to colourize baked lighting in real time. | Saracen |
2016-01-01 | Update copyright to 2016 in headers | George Marques |
2015-12-08 | -New mask mode for lights, makes using masks MUCH easier. | Juan Linietsky |
2015-12-02 | -several fixes to Android to work better on Tegra 3/4 devices, uses 16 bits F... | Juan Linietsky |
2015-11-18 | Merge pull request #2629 from firefly2442/float-to-bool | Juan Linietsky |
2015-10-21 | -Ability to debug video memory usage | Juan Linietsky |
2015-10-18 | float to bool variable type, fixes: #2478 | firefly2442 |
2015-09-10 | ios now displays splash screen between launch image and main scene, instead o... | steve |
2015-06-24 | ability to change shadow color in light2d | Juan Linietsky |
2015-06-11 | new space shooter demo | Juan Linietsky |
2015-05-06 | optional formal changes | ehriche |
2015-04-20 | -Changed Godot exit to be clean. | Juan Linietsky |
2015-04-18 | Updated copyright year in all headers | Juan Linietsky |
2015-04-03 | Changes to Light | Juan Linietsky |
2015-03-21 | signed distance field font support | Juan Linietsky |
2015-03-16 | New option to send canvas to render buffer | Juan Linietsky |
2015-03-12 | back buffer copy node, to improve on texscreen() | Juan Linietsky |
2015-03-10 | small optimizations to isometric light demo | Juan Linietsky |
2015-03-09 | lot of work on 2D lighting and isometric maps | Juan Linietsky |
2015-03-02 | support for 2D shadow casters | Juan Linietsky |
2015-02-21 | Merge pull request #1369 from not-surt/tile_rotation | Juan Linietsky |
2015-02-18 | support for light and normal mapping in 2D | Juan Linietsky |
2015-02-16 | -Some more work on 2D Lights (NOT FUNCTIONAL YET!) | reduz |
2015-02-02 | Working TileMap tile transpose transform. | Carl Olsson |
2015-01-12 | -fixed issue with shader not being reset on layers, closes #1199 | Juan Linietsky |
2015-01-12 | -Initial working(?) implementation of shaders for 2D. Lighting still not ther... | Juan Linietsky |
2015-01-11 | -Initial (untested) implementation of 2D shaders. Probably broken, will be fi... | Juan Linietsky |
2015-01-10 | 2D Rewrite Step [1] | Juan Linietsky |
2014-12-21 | -ability to set default textures in shader (needed for visual shader editing) | Juan Linietsky |
2014-10-27 | -Much improvement to baked light baker | Juan Linietsky |
2014-10-03 | missing fils from yesterday comit. | Juan Linietsky |
2014-09-17 | More Bug Fixes | Juan Linietsky |
2014-08-14 | Little Bits | Juan Linietsky |
2014-06-27 | Misc Fixes | Juan Linietsky |
2014-06-17 | FineTune HDR and Other Stuff | Juan Linietsky |
2014-06-16 | More 3D Work | Juan Linietsky |
2014-06-11 | Light Baker! | Juan Linietsky |
2014-05-29 | More 3D Improvements | Juan Linietsky |
2014-05-04 | Lots of 3D improvements: | Juan Linietsky |
2014-04-14 | -Added google play services (needed for some stuff) | Juan Linietsky |
2014-04-10 | -Fixed a few bugs in Viewport | Juan Linietsky |
2014-02-09 | GODOT IS OPEN SOURCE | Juan Linietsky |