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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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rasterizer.cpp
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Author
2017-01-14
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-02
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
Rémi Verschelde
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-10-27
PBR more or less working, still working on bringing gizmos back
Juan Linietsky
2016-10-03
Begining of GLES3 renderer:
Juan Linietsky
2016-08-13
Remove some unused variables
Johan Manuel
2016-03-09
remove trailing whitespace
Hubert Jarosz
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2015-02-16
Changed code to remove gcc -Wparentheses warnings.
ElectricSolstice
2015-01-10
2D Rewrite Step [1]
Juan Linietsky
2014-12-07
Batch of Bugfixes
Juan Linietsky
2014-10-14
Fixes
Juan Linietsky
2014-10-14
Collada
Juan Linietsky
2014-10-12
Little Bits
Juan Linietsky
2014-10-03
missing fils from yesterday comit.
Juan Linietsky
2014-07-07
Polygon2D
Juan Linietsky
2014-06-29
Merge pull request #541 from marynate/PR-fix-uv-xform
reduz
2014-06-27
Misc Fixes
Juan Linietsky
2014-06-21
Fix FixedMaterial uv xform not working bug
marynate
2014-05-29
More 3D Improvements
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky