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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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text_server.h
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Author
2021-11-22
Add methods to get position from column and line in TextEdit
Yuri Sizov
2021-11-09
Merge pull request #46721 from bruvzg/custom_word_break_punct
Rémi Verschelde
2021-10-31
Add functions for getting name and font style from dynamic and bitmap fonts.
bruvzg
2021-10-28
Implement TextServer `strip_diacritics` function.
bruvzg
2021-10-03
Remove Scene dependency from the TextServer, use scalable hex box font instea...
bruvzg
2021-10-01
[Text Server] Add support for user defined punctuation list, used for word br...
bruvzg
2021-10-01
Implement TextServer GDExtension interface, remove TextServer GDNative interf...
bruvzg
2021-09-21
Add flag to connected grapheme. Apply RTL displacement FX only to the whole c...
bruvzg
2021-08-27
Makes FontData importable resource.
bruvzg
2021-08-11
Merge pull request #51178 from Geometror/layout-options-textline-textparagraph
Rémi Verschelde
2021-08-11
Various text layout improvements (TextLine, TextParagraph, Label, TextServer)
Hendrik Brucker
2021-08-08
[Text Server] Improve object (image/table) inline alignment.
bruvzg
2021-07-13
Separate underscore from grapheme punctuation to enable doubleclick and caret...
Leonardo Christino
2021-07-04
Improvements to Label's layout options
Hendrik Brucker
2021-06-11
Rename Reference to RefCounted
Pedro J. Estébanez
2021-03-31
[Complex Text Layouts] Provide access to glyph contour points.
bruvzg
2021-02-24
Merge pull request #46045 from bruvzg/text_server_bmp_create
Rémi Verschelde
2021-02-15
[Text Server] Restores bitmap font dynamic construction functions.
bruvzg
2021-02-15
[TextServer] Restore character and space extra spacing support.
bruvzg
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-14
Add word breaks on punctuation characters.
bruvzg
2020-12-13
[Complex Text Layouts] Add variable fonts support.
bruvzg
2020-11-26
[Complex Text Layouts] Implement TextServer interface. Implement Fallback Tex...
bruvzg
2020-09-03
[Complex Test Layouts] Change `String` to use UTF-32 encoding on all platforms.
bruvzg