Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-01-09 | [TextServer] Improve ligature cursor handling. | bruvzg | |
Fix mid-grapheme hit test. Fix OpenType features property handling, add default features override option. Enable mid-grapheme cursor by default. | |||
2022-01-03 | Update copyright statements to 2022 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2021-12-09 | Add a double-precision editor build to CI | Aaron Franke | |
2021-12-09 | align to horizontal_alignment, valign to vertical_alignment, related | Nathan Franke | |
2021-11-23 | Rename `remove()` to `remove_at()` when removing by index | Lightning_A | |
2021-11-22 | Add methods to get position from column and line in TextEdit | Yuri Sizov | |
2021-11-09 | Merge pull request #46721 from bruvzg/custom_word_break_punct | Rémi Verschelde | |
2021-10-31 | Add functions for getting name and font style from dynamic and bitmap fonts. | bruvzg | |
Add font selection toolbar editor plugin. | |||
2021-10-28 | Implement TextServer `strip_diacritics` function. | bruvzg | |
2021-10-18 | [TextServer] Use `round` instead of `floor` for hex code box size ↵ | bruvzg | |
calculation to better match font size. | |||
2021-10-03 | Remove Scene dependency from the TextServer, use scalable hex box font ↵ | bruvzg | |
instead of built-in bitmap one. | |||
2021-10-01 | [Text Server] Add support for user defined punctuation list, used for word ↵ | bruvzg | |
breaking. | |||
2021-10-01 | Implement TextServer GDExtension interface, remove TextServer GDNative ↵ | bruvzg | |
interface. | |||
2021-09-21 | Add flag to connected grapheme. Apply RTL displacement FX only to the whole ↵ | bruvzg | |
connected grapheme. Pass more glyph info to the custom RTL FX. | |||
2021-08-28 | Fix double named size parameter | Bastiaan Olij | |
2021-08-27 | Makes FontData importable resource. | bruvzg | |
Adds multi-channel SDF font texture generation and rendering support. Adds per-font oversampling support. Adds FontData import plugins (for dynamic fonts, BMFonts and monospaced image fonts), font texture cache pre-generation and loading. Adds BMFont binary format and outline support. | |||
2021-08-21 | Fix ItemList layout (+EditorFileDialog) | Hendrik Brucker | |
2021-08-11 | Merge pull request #51178 from Geometror/layout-options-textline-textparagraph | Rémi Verschelde | |
Various text layout improvements (TextLine, TextParagraph, Label, TextServer) | |||
2021-08-11 | Various text layout improvements (TextLine, TextParagraph, Label, TextServer) | Hendrik Brucker | |
2021-08-08 | [Text Server] Improve object (image/table) inline alignment. | bruvzg | |
2021-07-13 | Separate underscore from grapheme punctuation to enable doubleclick and ↵ | Leonardo Christino | |
caret jump over snakecase variables in editor | |||
2021-07-04 | Improvements to Label's layout options | Hendrik Brucker | |
- Added options to trim the text in case it overruns - Added more autowrap modes - Improved line breaking, which ignores trailing spaces | |||
2021-06-19 | Rename `instance()`->`instantiate()` when it's a verb | Lightning_A | |
2021-05-20 | Make is_equal_approx have explicit float and double versions | Aaron Franke | |
2021-03-31 | [Complex Text Layouts] Provide access to glyph contour points. | bruvzg | |
2021-02-24 | Merge pull request #46045 from bruvzg/text_server_bmp_create | Rémi Verschelde | |
[TextServer] Restores bitmap font dynamic construction functions. | |||
2021-02-19 | doc: Sync classref with current source | Rémi Verschelde | |
And fix various bogus bindings following previous PRs. | |||
2021-02-15 | [Text Server] Restores bitmap font dynamic construction functions. | bruvzg | |
2021-02-15 | [TextServer] Restore character and space extra spacing support. | bruvzg | |
2021-01-01 | Update copyright statements to 2021 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! 2020 has been a tough year for most of us personally, but a good year for Godot development nonetheless with a huge amount of work done towards Godot 4.0 and great improvements backported to the long-lived 3.2 branch. We've had close to 400 contributors to engine code this year, authoring near 7,000 commit! (And that's only for the `master` branch and for the engine code, there's a lot more when counting docs, demos and other first-party repos.) Here's to a great year 2021 for all Godot users 🎆 | |||
2020-12-28 | Rename empty() to is_empty() | Marcel Admiraal | |
2020-12-21 | Improve fill aligned text hit testing. | bruvzg | |
2020-12-21 | Always include space characters (including tabs and other space-like chars) ↵ | bruvzg | |
into selection rectangles. | |||
2020-12-14 | Add word breaks on punctuation characters. | bruvzg | |
2020-12-13 | [Complex Text Layouts] Add variable fonts support. | bruvzg | |
2020-12-07 | [Complex Text Layouts] Performance optimizations. | bruvzg | |
2020-11-26 | [Complex Text Layouts] Implement TextServer interface. Implement Fallback ↵ | bruvzg | |
TextServer. |