Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-03-31 | [Complex Text Layouts] Provide access to glyph contour points. | bruvzg | |
2021-02-24 | Merge pull request #46045 from bruvzg/text_server_bmp_create | Rémi Verschelde | |
[TextServer] Restores bitmap font dynamic construction functions. | |||
2021-02-19 | doc: Sync classref with current source | Rémi Verschelde | |
And fix various bogus bindings following previous PRs. | |||
2021-02-15 | [Text Server] Restores bitmap font dynamic construction functions. | bruvzg | |
2021-02-15 | [TextServer] Restore character and space extra spacing support. | bruvzg | |
2021-01-01 | Update copyright statements to 2021 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! 2020 has been a tough year for most of us personally, but a good year for Godot development nonetheless with a huge amount of work done towards Godot 4.0 and great improvements backported to the long-lived 3.2 branch. We've had close to 400 contributors to engine code this year, authoring near 7,000 commit! (And that's only for the `master` branch and for the engine code, there's a lot more when counting docs, demos and other first-party repos.) Here's to a great year 2021 for all Godot users 🎆 | |||
2020-12-28 | Rename empty() to is_empty() | Marcel Admiraal | |
2020-12-21 | Improve fill aligned text hit testing. | bruvzg | |
2020-12-21 | Always include space characters (including tabs and other space-like chars) ↵ | bruvzg | |
into selection rectangles. | |||
2020-12-14 | Add word breaks on punctuation characters. | bruvzg | |
2020-12-13 | [Complex Text Layouts] Add variable fonts support. | bruvzg | |
2020-12-07 | [Complex Text Layouts] Performance optimizations. | bruvzg | |
2020-11-26 | [Complex Text Layouts] Implement TextServer interface. Implement Fallback ↵ | bruvzg | |
TextServer. |