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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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spatial_sound_2d
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Author
2017-01-14
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-11
Type renames:
Juan Linietsky
2017-01-07
Memory pool vectors (DVector) have been enormously simplified in code, and re...
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
Rémi Verschelde
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-11-01
style: Fix PEP8 whitespace issues in Python files
Rémi Verschelde
2016-10-17
SCsub: Add python shebang as a hint for syntax highlighting
Rémi Verschelde
2016-10-03
Begining of GLES3 renderer:
Juan Linietsky
2016-07-08
Remove unused variables (fourth pass) + dead code
Rémi Verschelde
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-11-01
Cosmetic fixes to SCons buildsystem
Rémi Verschelde
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2014-10-03
Huge Amount of BugFix
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky