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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
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servers
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server_wrap_mt_common.h
Age
Commit message (
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Author
2021-02-10
Make Servers truly Thread Safe
reduz
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-02-26
Reimplement Mutex with C++'s <mutex>
Pedro J. Estébanez
2020-02-11
A lot of progress with canvas rendering, still far from working.
Juan Linietsky
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-06-27
Free server id pools directly.
santouits
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-07-30
add 3D textures
Thomas Herzog
2018-07-02
Added ability for SSAO to affect AO textures too
Juan Linietsky
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-11-18
CommandQueueMT doesn't lock during command execution
m4nu3lf
2017-10-22
Many fixes to SSAO, should be good now.
Juan Linietsky
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-07
Makes all Godot API's methods Lower Case
Indah Sylvia
2017-06-17
Add normalmap support for drawing in all low level primitives. Only added sup...
Juan Linietsky
2017-06-09
-Restored multithread capability to VisualServer
Juan Linietsky
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-06-18
Add missing license headers in our source files (#5255)
Rémi Verschelde
2016-06-05
Add texture region support for stylebox render
Geequlim
2015-05-26
ability to run 2D physics in a thread
Juan Linietsky