Age | Commit message (Expand) | Author |
2021-02-10 | Make Servers truly Thread Safe | reduz |
2021-01-01 | Update copyright statements to 2021 | Rémi Verschelde |
2020-02-26 | Reimplement Mutex with C++'s <mutex> | Pedro J. Estébanez |
2020-02-11 | A lot of progress with canvas rendering, still far from working. | Juan Linietsky |
2020-01-01 | Update copyright statements to 2020 | Rémi Verschelde |
2019-06-27 | Free server id pools directly. | santouits |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde |
2018-07-30 | add 3D textures | Thomas Herzog |
2018-07-02 | Added ability for SSAO to affect AO textures too | Juan Linietsky |
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde |
2017-11-18 | CommandQueueMT doesn't lock during command execution | m4nu3lf |
2017-10-22 | Many fixes to SSAO, should be good now. | Juan Linietsky |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde |
2017-08-07 | Makes all Godot API's methods Lower Case | Indah Sylvia |
2017-06-17 | Add normalmap support for drawing in all low level primitives. Only added sup... | Juan Linietsky |
2017-06-09 | -Restored multithread capability to VisualServer | Juan Linietsky |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde |
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde |
2016-06-18 | Add missing license headers in our source files (#5255) | Rémi Verschelde |
2016-06-05 | Add texture region support for stylebox render | Geequlim |
2015-05-26 | ability to run 2D physics in a thread | Juan Linietsky |