Age | Commit message (Expand) | Author |
2021-08-12 | Use real_t and double where appropriate in Particles | Aaron Franke |
2021-08-09 | Some work on double support | Aaron Franke |
2021-08-09 | Use doubles for time in many other places | Aaron Franke |
2021-07-19 | Implement more rendering options as specialization constants | reduz |
2021-07-12 | Use specialization constants in clustered renderer | reduz |
2021-07-06 | Restructure and reimplement vsync options | Hendrik Brucker |
2021-07-03 | Fix Render Info | reduz |
2021-07-02 | Remove leftovers from the DirectionalLight3D Optimized shadow depth range | Hugo Locurcio |
2021-07-01 | Clean up RenderingServer and its bindings | reduz |
2021-06-30 | Deprecate ImmediateGeometry | reduz |
2021-06-29 | Fixes to 2D viewport | reduz |
2021-06-17 | Implement animation slice drawing in CanvasItem | reduz |
2021-06-16 | Refactor VisibilityNotifier3D | reduz |
2021-06-16 | Refactor VisibilityNotifier | reduz |
2021-06-14 | Implement visibility range and dependencies. | jfons |
2021-06-05 | Rename GI Classes | reduz |
2021-06-03 | Rename Transform to Transform3D in core | Aaron Franke |
2021-05-23 | Support for 2D particles to collide against SDF | reduz |
2021-05-11 | Fixes missng 2D engine bits | reduz |
2021-04-30 | Implement Particle Trails | reduz |
2021-04-23 | Implement occlusion culling | jfons |
2021-04-14 | Rename get_surface_material to get_surface_override_material | clayjohn |
2021-03-05 | Fix negative VRAM values | Ev1lbl0w |
2021-02-10 | Make Servers truly Thread Safe | reduz |
2021-02-07 | Improve SDFGI indirect light feedback loop | reduz |
2021-02-06 | Simplify Volumetric Fog | reduz |
2021-02-05 | Added temporal reprojection to Volumetric Fog | reduz |
2021-01-25 | Implement shadow meshes | reduz |
2021-01-24 | Shadow map rendering optimization | reduz |
2021-01-24 | Several GI related optimizations and fixes | reduz |
2021-01-19 | Added GPU based cluster builder | reduz |
2021-01-06 | Added ability to visualize native shaders | reduz |
2021-01-05 | Threaded optimizations to cull and render | reduz |
2021-01-02 | Typo correction | Muller-Castro |
2021-01-01 | Update copyright statements to 2021 | Rémi Verschelde |
2020-12-24 | Add API to get frame setup time on CPU | reduz |
2020-12-21 | Port ASSAO to Godot to replace SAO | clayjohn |
2020-12-18 | Implement automatic LOD (Level of Detail) | reduz |
2020-12-16 | Reimplement skeletons and blend shapes | reduz |
2020-12-09 | Cleanup unused engine code | Tomasz Chabora |
2020-12-04 | RenderingServer reorganization | reduz |
2020-12-02 | Refactored Mesh internals and formats. | reduz |
2020-11-28 | Merge pull request #42761 from fire/color-grading-3d | Rémi Verschelde |
2020-11-28 | Environment brightness, contrast, saturation restore with color correction. | clayjohn |
2020-11-28 | Merge pull request #43828 from Chaosus/restore_line_antialiasing | Yuri Roubinsky |
2020-11-28 | Merge pull request #42987 from clayjohn/VULKAN-sky-only | Rémi Verschelde |
2020-11-27 | Restored antialiased lines by emulation using triangle strips | Yuri Roubinsky |
2020-11-26 | Implement signed distance fields for 2D shaders | reduz |
2020-11-07 | Reorganized core/ directory, it was too fatty already | reduz |
2020-11-04 | doc: Sync classref with current source + fixup some bindings | Rémi Verschelde |