Age | Commit message (Expand) | Author |
2021-02-10 | Make Servers truly Thread Safe | reduz |
2021-02-07 | Improve SDFGI indirect light feedback loop | reduz |
2021-02-06 | Simplify Volumetric Fog | reduz |
2021-02-05 | Added temporal reprojection to Volumetric Fog | reduz |
2021-01-25 | Implement shadow meshes | reduz |
2021-01-24 | Shadow map rendering optimization | reduz |
2021-01-24 | Several GI related optimizations and fixes | reduz |
2021-01-19 | Added GPU based cluster builder | reduz |
2021-01-06 | Added ability to visualize native shaders | reduz |
2021-01-05 | Threaded optimizations to cull and render | reduz |
2021-01-02 | Typo correction | Muller-Castro |
2021-01-01 | Update copyright statements to 2021 | Rémi Verschelde |
2020-12-24 | Add API to get frame setup time on CPU | reduz |
2020-12-21 | Port ASSAO to Godot to replace SAO | clayjohn |
2020-12-18 | Implement automatic LOD (Level of Detail) | reduz |
2020-12-16 | Reimplement skeletons and blend shapes | reduz |
2020-12-09 | Cleanup unused engine code | Tomasz Chabora |
2020-12-04 | RenderingServer reorganization | reduz |
2020-12-02 | Refactored Mesh internals and formats. | reduz |
2020-11-28 | Merge pull request #42761 from fire/color-grading-3d | Rémi Verschelde |
2020-11-28 | Environment brightness, contrast, saturation restore with color correction. | clayjohn |
2020-11-28 | Merge pull request #43828 from Chaosus/restore_line_antialiasing | Yuri Roubinsky |
2020-11-28 | Merge pull request #42987 from clayjohn/VULKAN-sky-only | Rémi Verschelde |
2020-11-27 | Restored antialiased lines by emulation using triangle strips | Yuri Roubinsky |
2020-11-26 | Implement signed distance fields for 2D shaders | reduz |
2020-11-07 | Reorganized core/ directory, it was too fatty already | reduz |
2020-11-04 | doc: Sync classref with current source + fixup some bindings | Rémi Verschelde |
2020-11-04 | Implement DirectionalLight2D | reduz |
2020-10-30 | Refactor pixel snapping. | reduz |
2020-10-28 | Implement CanvasGroup and CanvasItem clipping | reduz |
2020-10-24 | Refactored 2D shader and lighting system | reduz |
2020-10-21 | Add sky_only setting to DirectionalLight3Ds | clayjohn |
2020-10-19 | Merge pull request #38097 from Calinou/add-viewport-debanding | Juan Linietsky |
2020-10-18 | Revert "Replace SAO implementation with MSSAO" | Juan Linietsky |
2020-10-18 | Merge pull request #42077 from clayjohn/MSSAO | Juan Linietsky |
2020-10-18 | Merge pull request #42201 from clayjohn/Vulkan-new-glow | Juan Linietsky |
2020-10-18 | Replace SAO implementation with MSSAO | clayjohn |
2020-10-18 | Optimize Glow with local memory | clayjohn |
2020-10-18 | Merge pull request #41418 from clayjohn/Vulkan-aerial | Rémi Verschelde |
2020-10-18 | Refactor MethodBind to use variadic templates | reduz |
2020-10-17 | Add aerial perspective to fixed fog | clayjohn |
2020-10-09 | Implement GPU Particle Collisions | reduz |
2020-09-16 | expose local RenderingDevice creation to RenderingServer | clayjohn |
2020-09-09 | Implement 3D textures as import and resource format. | reduz |
2020-09-07 | Merge pull request #41781 from AnilBK/fix-typo | Rémi Verschelde |
2020-09-06 | Implement manual particle emission and particle sub emitters. | reduz |
2020-09-05 | Fixed Some typos. | Anilforextra |
2020-08-31 | Add high quality glow mode | clayjohn |
2020-08-14 | Add a debanding property to Viewport | Hugo Locurcio |
2020-08-13 | Restored fog (non volumetric). | Juan Linietsky |