Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-04-14 | Merge pull request #37861 from reduz/implement-decals | Rémi Verschelde | |
Implement decals | |||
2020-04-14 | Implement decals | Juan Linietsky | |
Also implemented decal atlas, so projectors and other stuff can be added. Sidenote: Had to make RID hashable, so some unrelated includes changed in order to include it in hashfuncs.h | |||
2020-04-13 | Merge pull request #37749 from clayjohn/Vulkan-improved-ss | Rémi Verschelde | |
Add vogel filter and settings to soft shadows | |||
2020-04-12 | Implement MSAA | Juan Linietsky | |
2020-04-12 | Add screen space AA option, with FXAA implementation. | Juan Linietsky | |
2020-04-10 | Add proper quality settings to soft shadows | clayjohn | |
2020-04-10 | Shows proper scene render time in editor info | Juan Linietsky | |
Also fixed GPU profiler, which was not working on nvidia hardware. | |||
2020-04-10 | Merge pull request #37722 from reduz/implement-softshadows | Rémi Verschelde | |
Support light size and soft shadows | |||
2020-04-09 | Support light size and soft shadows | Juan Linietsky | |
2020-04-09 | Renaming all ARVR nodes to XR | Bastiaan Olij | |
2020-04-08 | Refactored shadowmapping. | Juan Linietsky | |
- Made shadow bias size independent, so it will remain when changing light or camera size. - Implemented normal offset bias, which greatly enhances quality. - Added transmission to subsurface scattering - Reimplemented shadow filter modes Closes #17260 | |||
2020-04-04 | Re-implement subsurface scattering. | Juan Linietsky | |
The size settings are more "just works", with default scale and depth scale values that don't need much tweaking. Additionally, a "skin" mode was added so skin looks better. EDIT: Cleaned up SSR filter shader a bit. | |||
2020-04-02 | Re-Added screen space reflection. | Juan Linietsky | |
2020-03-30 | Move glow upscale quality to a global setting, for consistency | Juan Linietsky | |
2020-03-28 | More server renames for consistency after #37361 | Rémi Verschelde | |
2020-03-27 | Renaming of servers for coherency. | Juan Linietsky | |
VisualServer -> RenderingServer PhysicsServer -> PhysicsServer3D Physics2DServer -> PhysicsServer2D NavigationServer -> NavigationServer3D Navigation2DServer -> NavigationServer2D Also renamed corresponding files. |