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path: root/servers/rendering_server.h
AgeCommit message (Expand)Author
2020-10-18Merge pull request #41418 from clayjohn/Vulkan-aerialRémi Verschelde
2020-10-18Refactor MethodBind to use variadic templatesreduz
2020-10-17Add aerial perspective to fixed fogclayjohn
2020-10-09Implement GPU Particle Collisionsreduz
2020-09-16expose local RenderingDevice creation to RenderingServerclayjohn
2020-09-09Implement 3D textures as import and resource format.reduz
2020-09-07Merge pull request #41781 from AnilBK/fix-typoRémi Verschelde
2020-09-06Implement manual particle emission and particle sub emitters.reduz
2020-09-05Fixed Some typos.Anilforextra
2020-08-31Add high quality glow modeclayjohn
2020-08-13Restored fog (non volumetric).Juan Linietsky
2020-08-13Added volumetric fog effect.Juan Linietsky
2020-07-11Add incremental update mode to skyclayjohn
2020-07-01Environment: Refactor code for readability + moreRémi Verschelde
2020-06-26Addition of SDFGI for open world global illuminationJuan Linietsky
2020-06-16Expose disable_render_loop property to GDScriptEv1lbl0w
2020-05-27Split `Geometry` singleton into `Geometry2D` and `Geometry3D`Andrii Doroshenko (Xrayez)
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-05-10New lightmapperJuan Linietsky
2020-04-20doc: Sync classref with current sourceRémi Verschelde
2020-04-17Implement global and per instance shader uniforms.Juan Linietsky
2020-04-14Merge pull request #37861 from reduz/implement-decalsRémi Verschelde
2020-04-14Implement decalsJuan Linietsky
2020-04-13Merge pull request #37749 from clayjohn/Vulkan-improved-ssRémi Verschelde
2020-04-12Implement MSAAJuan Linietsky
2020-04-12Add screen space AA option, with FXAA implementation.Juan Linietsky
2020-04-10Add proper quality settings to soft shadowsclayjohn
2020-04-10Shows proper scene render time in editor infoJuan Linietsky
2020-04-10Merge pull request #37722 from reduz/implement-softshadowsRémi Verschelde
2020-04-09Support light size and soft shadowsJuan Linietsky
2020-04-09Renaming all ARVR nodes to XRBastiaan Olij
2020-04-08Refactored shadowmapping.Juan Linietsky
2020-04-04Re-implement subsurface scattering.Juan Linietsky
2020-04-02Re-Added screen space reflection.Juan Linietsky
2020-03-30Move glow upscale quality to a global setting, for consistencyJuan Linietsky
2020-03-28More server renames for consistency after #37361Rémi Verschelde
2020-03-27Renaming of servers for coherency.Juan Linietsky