Age | Commit message (Expand) | Author |
2020-11-04 | doc: Sync classref with current source + fixup some bindings | Rémi Verschelde |
2020-11-04 | Implement DirectionalLight2D | reduz |
2020-10-30 | Refactor pixel snapping. | reduz |
2020-10-28 | Implement CanvasGroup and CanvasItem clipping | reduz |
2020-10-24 | Refactored 2D shader and lighting system | reduz |
2020-10-21 | Add sky_only setting to DirectionalLight3Ds | clayjohn |
2020-10-19 | Merge pull request #38097 from Calinou/add-viewport-debanding | Juan Linietsky |
2020-10-18 | Revert "Replace SAO implementation with MSSAO" | Juan Linietsky |
2020-10-18 | Merge pull request #42077 from clayjohn/MSSAO | Juan Linietsky |
2020-10-18 | Merge pull request #42201 from clayjohn/Vulkan-new-glow | Juan Linietsky |
2020-10-18 | Replace SAO implementation with MSSAO | clayjohn |
2020-10-18 | Optimize Glow with local memory | clayjohn |
2020-10-18 | Merge pull request #41418 from clayjohn/Vulkan-aerial | Rémi Verschelde |
2020-10-18 | Refactor MethodBind to use variadic templates | reduz |
2020-10-17 | Add aerial perspective to fixed fog | clayjohn |
2020-10-09 | Implement GPU Particle Collisions | reduz |
2020-09-16 | expose local RenderingDevice creation to RenderingServer | clayjohn |
2020-09-09 | Implement 3D textures as import and resource format. | reduz |
2020-09-07 | Merge pull request #41781 from AnilBK/fix-typo | Rémi Verschelde |
2020-09-06 | Implement manual particle emission and particle sub emitters. | reduz |
2020-09-05 | Fixed Some typos. | Anilforextra |
2020-08-31 | Add high quality glow mode | clayjohn |
2020-08-14 | Add a debanding property to Viewport | Hugo Locurcio |
2020-08-13 | Restored fog (non volumetric). | Juan Linietsky |
2020-08-13 | Added volumetric fog effect. | Juan Linietsky |
2020-07-11 | Add incremental update mode to sky | clayjohn |
2020-07-01 | Environment: Refactor code for readability + more | Rémi Verschelde |
2020-06-26 | Addition of SDFGI for open world global illumination | Juan Linietsky |
2020-06-16 | Expose disable_render_loop property to GDScript | Ev1lbl0w |
2020-05-27 | Split `Geometry` singleton into `Geometry2D` and `Geometry3D` | Andrii Doroshenko (Xrayez) |
2020-05-14 | Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks | Rémi Verschelde |
2020-05-10 | New lightmapper | Juan Linietsky |
2020-04-20 | doc: Sync classref with current source | Rémi Verschelde |
2020-04-17 | Implement global and per instance shader uniforms. | Juan Linietsky |
2020-04-14 | Merge pull request #37861 from reduz/implement-decals | Rémi Verschelde |
2020-04-14 | Implement decals | Juan Linietsky |
2020-04-13 | Merge pull request #37749 from clayjohn/Vulkan-improved-ss | Rémi Verschelde |
2020-04-12 | Implement MSAA | Juan Linietsky |
2020-04-12 | Add screen space AA option, with FXAA implementation. | Juan Linietsky |
2020-04-10 | Add proper quality settings to soft shadows | clayjohn |
2020-04-10 | Shows proper scene render time in editor info | Juan Linietsky |
2020-04-10 | Merge pull request #37722 from reduz/implement-softshadows | Rémi Verschelde |
2020-04-09 | Support light size and soft shadows | Juan Linietsky |
2020-04-09 | Renaming all ARVR nodes to XR | Bastiaan Olij |
2020-04-08 | Refactored shadowmapping. | Juan Linietsky |
2020-04-04 | Re-implement subsurface scattering. | Juan Linietsky |
2020-04-02 | Re-Added screen space reflection. | Juan Linietsky |
2020-03-30 | Move glow upscale quality to a global setting, for consistency | Juan Linietsky |
2020-03-28 | More server renames for consistency after #37361 | Rémi Verschelde |
2020-03-27 | Renaming of servers for coherency. | Juan Linietsky |