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path: root/servers/rendering_server.h
AgeCommit message (Expand)Author
2022-08-24Replace Array return types with TypedArray 3kobewi
2022-08-23Replace Array return types with TypedArray 2kobewi
2022-08-19Remove requirement to have vertex positions when creating a mesh. Meshes can ...clayjohn
2022-08-07Add a shadow opacity property to Light3DHugo Locurcio
2022-08-04Rename shader parameter uniform setter/getter methods for consistencyHugo Locurcio
2022-08-03Add Nearest Mipmap Anisotropic filter option to decals and projectorsHugo Locurcio
2022-07-28Merge pull request #59840 from Calinou/renderingserver-global-uniform-renameRémi Verschelde
2022-07-28Rename RenderingServer global shader uniform methods to be more explicitHugo Locurcio
2022-07-28Allow changing mipmap LOD bias when FSR 1.0 scaling is not usedHugo Locurcio
2022-07-25Remove ThreadWorkPool, replace by WorkerThreadPoolJuan Linietsky
2022-07-22Clean up Shader Preprocessorreduz
2022-07-17Adding Variable Rate Shading support to GodotBastiaan Olij
2022-07-13Rename soft shadow quality project settings for easier searchingHugo Locurcio
2022-06-21Implement Running Godot as Movie Writerreduz
2022-06-07Initial TAA implementationjfons
2022-06-01Ensure has_os_features is safely called as it can't be called from within the...Bastiaan Olij
2022-05-25Add Cone and Cylinder shapes to FogVolumeHugo Locurcio
2022-05-03Add `get_video_adapter_api_version()` to RenderingServerHugo Locurcio
2022-05-02Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`Rémi Verschelde
2022-04-12Restore antialiasing for `draw_line`Yuri Roubinsky
2022-03-17Replace DirectionalLight3D's `use_in_sky_only` with `sky_mode` enumHugo Locurcio
2022-03-04Remove unused `shadow_color` property from Light3DHugo Locurcio
2022-03-04Merge pull request #58512 from Calinou/light3d-add-distance-fadeRémi Verschelde
2022-02-28Fix typo in SSR roughness quality enum value namesHugo Locurcio
2022-02-25Implement distance fade properties in OmniLight3D and SpotLight3DHugo Locurcio
2022-02-10Merge pull request #39965 from Calinou/tweak-sdfgi-defaultsRémi Verschelde
2022-02-10Merge pull request #57628 from Calinou/shadow-atlas-default-enable-16-bitsRémi Verschelde
2022-02-08Fix BLEND_SHAPE_MASKreduz
2022-02-06Tweak default SDFGI settings for better qualityHugo Locurcio
2022-02-04Enable 16-bit shadow atlas by default in the RenderingServer methodsHugo Locurcio
2022-01-26Merge pull request #54574 from Ansraer/glow_mapRémi Verschelde
2022-01-20Merge pull request #55360 from Calinou/rename-bake-mode-propertiesRémi Verschelde
2022-01-20add support for glow mapsAnsraer
2022-01-19Revert "Add new scaling modes for splash screen"Rémi Verschelde
2022-01-18Add new scaling modes for splash screenSamuel Pedrajas
2022-01-17Allow using between 1 and 8 cascades for SDFGIHugo Locurcio
2022-01-12Optimize include files to improve `shader_language.h` compilation speedYuri Roubinsky
2022-01-06Expose RenderingServer SSIL quality setter methodsHugo Locurcio
2022-01-05Added material_overlay property to MeshInstance3DFernando Cosentino
2022-01-04Merge pull request #55790 from Calinou/renderingserver-add-device-type-getterRémi Verschelde
2022-01-04Merge pull request #56305 from Calinou/rename-lod-thresholdRémi Verschelde
2022-01-04Merge pull request #51206 from clayjohn/Vulkan-ASSGIRémi Verschelde
2022-01-03Update copyright statements to 2022Rémi Verschelde
2021-12-29Rename Lod Threshold to Mesh Lod ThresholdHugo Locurcio
2021-12-14Rename and reorder bake mode properties for consistencyHugo Locurcio
2021-12-10Add `RenderingServer.get_video_adapter_type()` methodHugo Locurcio
2021-12-02Fixed minimum size of aabb in ImmediateMesh to draw only one vertexSilc 'Tokage' Renew
2021-11-23Implemented AMD's FSR as a computer shader for upscaling 3D scenesJe06jm
2021-11-12Fix default_texture_param in shader pipeline to support uniform arraysYuri Roubinsky
2021-11-06Added SSIL post processing effectclayjohn