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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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rendering_server.h
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Author
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-11-04
doc: Sync classref with current source + fixup some bindings
Rémi Verschelde
2020-11-04
Implement DirectionalLight2D
reduz
2020-10-30
Refactor pixel snapping.
reduz
2020-10-28
Implement CanvasGroup and CanvasItem clipping
reduz
2020-10-24
Refactored 2D shader and lighting system
reduz
2020-10-21
Add sky_only setting to DirectionalLight3Ds
clayjohn
2020-10-19
Merge pull request #38097 from Calinou/add-viewport-debanding
Juan Linietsky
2020-10-18
Revert "Replace SAO implementation with MSSAO"
Juan Linietsky
2020-10-18
Merge pull request #42077 from clayjohn/MSSAO
Juan Linietsky
2020-10-18
Merge pull request #42201 from clayjohn/Vulkan-new-glow
Juan Linietsky
2020-10-18
Replace SAO implementation with MSSAO
clayjohn
2020-10-18
Optimize Glow with local memory
clayjohn
2020-10-18
Merge pull request #41418 from clayjohn/Vulkan-aerial
Rémi Verschelde
2020-10-18
Refactor MethodBind to use variadic templates
reduz
2020-10-17
Add aerial perspective to fixed fog
clayjohn
2020-10-09
Implement GPU Particle Collisions
reduz
2020-09-16
expose local RenderingDevice creation to RenderingServer
clayjohn
2020-09-09
Implement 3D textures as import and resource format.
reduz
2020-09-07
Merge pull request #41781 from AnilBK/fix-typo
Rémi Verschelde
2020-09-06
Implement manual particle emission and particle sub emitters.
reduz
2020-09-05
Fixed Some typos.
Anilforextra
2020-08-31
Add high quality glow mode
clayjohn
2020-08-14
Add a debanding property to Viewport
Hugo Locurcio
2020-08-13
Restored fog (non volumetric).
Juan Linietsky
2020-08-13
Added volumetric fog effect.
Juan Linietsky
2020-07-11
Add incremental update mode to sky
clayjohn
2020-07-01
Environment: Refactor code for readability + more
Rémi Verschelde
2020-06-26
Addition of SDFGI for open world global illumination
Juan Linietsky
2020-06-16
Expose disable_render_loop property to GDScript
Ev1lbl0w
2020-05-27
Split `Geometry` singleton into `Geometry2D` and `Geometry3D`
Andrii Doroshenko (Xrayez)
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-10
New lightmapper
Juan Linietsky
2020-04-20
doc: Sync classref with current source
Rémi Verschelde
2020-04-17
Implement global and per instance shader uniforms.
Juan Linietsky
2020-04-14
Merge pull request #37861 from reduz/implement-decals
Rémi Verschelde
2020-04-14
Implement decals
Juan Linietsky
2020-04-13
Merge pull request #37749 from clayjohn/Vulkan-improved-ss
Rémi Verschelde
2020-04-12
Implement MSAA
Juan Linietsky
2020-04-12
Add screen space AA option, with FXAA implementation.
Juan Linietsky
2020-04-10
Add proper quality settings to soft shadows
clayjohn
2020-04-10
Shows proper scene render time in editor info
Juan Linietsky
2020-04-10
Merge pull request #37722 from reduz/implement-softshadows
Rémi Verschelde
2020-04-09
Support light size and soft shadows
Juan Linietsky
2020-04-09
Renaming all ARVR nodes to XR
Bastiaan Olij
2020-04-08
Refactored shadowmapping.
Juan Linietsky
2020-04-04
Re-implement subsurface scattering.
Juan Linietsky
2020-04-02
Re-Added screen space reflection.
Juan Linietsky
2020-03-30
Move glow upscale quality to a global setting, for consistency
Juan Linietsky
2020-03-28
More server renames for consistency after #37361
Rémi Verschelde
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