Age | Commit message (Expand) | Author |
2021-11-23 | Implemented AMD's FSR as a computer shader for upscaling 3D scenes | Je06jm |
2021-11-12 | Fix default_texture_param in shader pipeline to support uniform arrays | Yuri Roubinsky |
2021-11-05 | Use Callable in RS::request_frame_drawn_callback | Brian Semrau |
2021-10-28 | Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog | clayjohn |
2021-10-25 | Implement distance fade and transparency | JFonS |
2021-10-21 | Add Soft Very Low shadow quality mode for 3D | Hugo Locurcio |
2021-10-08 | Allow any floating-point value as a 3D rendering scale option | Hugo Locurcio |
2021-10-07 | Merge pull request #53523 from Calinou/remove-occlusion-color | Rémi Verschelde |
2021-10-07 | Remove unimplemented `Environment.ambient_light_occlusion_color` property | Hugo Locurcio |
2021-10-07 | Replace references to VisualServer in code comments with RenderingServer | Hugo Locurcio |
2021-09-27 | Auto LOD fixes and improvements | jfons |
2021-09-13 | Merge pull request #49063 from Calinou/remove-16x-msaa | Rémi Verschelde |
2021-09-09 | Expose Vulkan internal values for access from extensions | Bastiaan Olij |
2021-08-27 | Makes FontData importable resource. | bruvzg |
2021-08-26 | Optionally scale 3D render content | Bastiaan Olij |
2021-08-25 | Remove 16× MSAA support due to driver bugs and low performance | Hugo Locurcio |
2021-08-12 | Use real_t and double where appropriate in Particles | Aaron Franke |
2021-08-09 | Some work on double support | Aaron Franke |
2021-08-09 | Use doubles for time in many other places | Aaron Franke |
2021-07-19 | Implement more rendering options as specialization constants | reduz |
2021-07-12 | Use specialization constants in clustered renderer | reduz |
2021-07-06 | Restructure and reimplement vsync options | Hendrik Brucker |
2021-07-03 | Fix Render Info | reduz |
2021-07-02 | Remove leftovers from the DirectionalLight3D Optimized shadow depth range | Hugo Locurcio |
2021-07-01 | Clean up RenderingServer and its bindings | reduz |
2021-06-30 | Deprecate ImmediateGeometry | reduz |
2021-06-29 | Fixes to 2D viewport | reduz |
2021-06-17 | Implement animation slice drawing in CanvasItem | reduz |
2021-06-16 | Refactor VisibilityNotifier3D | reduz |
2021-06-16 | Refactor VisibilityNotifier | reduz |
2021-06-14 | Implement visibility range and dependencies. | jfons |
2021-06-05 | Rename GI Classes | reduz |
2021-06-03 | Rename Transform to Transform3D in core | Aaron Franke |
2021-05-23 | Support for 2D particles to collide against SDF | reduz |
2021-05-11 | Fixes missng 2D engine bits | reduz |
2021-04-30 | Implement Particle Trails | reduz |
2021-04-23 | Implement occlusion culling | jfons |
2021-04-14 | Rename get_surface_material to get_surface_override_material | clayjohn |
2021-03-05 | Fix negative VRAM values | Ev1lbl0w |
2021-02-10 | Make Servers truly Thread Safe | reduz |
2021-02-07 | Improve SDFGI indirect light feedback loop | reduz |
2021-02-06 | Simplify Volumetric Fog | reduz |
2021-02-05 | Added temporal reprojection to Volumetric Fog | reduz |
2021-01-25 | Implement shadow meshes | reduz |
2021-01-24 | Shadow map rendering optimization | reduz |
2021-01-24 | Several GI related optimizations and fixes | reduz |
2021-01-19 | Added GPU based cluster builder | reduz |
2021-01-06 | Added ability to visualize native shaders | reduz |
2021-01-05 | Threaded optimizations to cull and render | reduz |
2021-01-02 | Typo correction | Muller-Castro |