Age | Commit message (Expand) | Author |
2023-02-13 | Move some worker_thread_pool.h includes out of header files | myaaaaaaaaa |
2023-02-01 | Merge pull request #72075 from Maran23/extents-to-size | Rémi Verschelde |
2023-01-31 | Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and G... | Marius Hanl |
2023-01-30 | Remove viewport_set_disable_environment in favor of viewport_set_environment_... | clayjohn |
2023-01-19 | CanvasItem::draw_polyline Support thin polylines drawn using line strip | kleonc |
2023-01-16 | Fix scaling issue in `draw_line` and similar methods | Danil Alexeev |
2023-01-14 | Merge pull request #71309 from BastiaanOlij/improve_renderscaling_options | Rémi Verschelde |
2023-01-13 | Improving communication of scaling settings to renderer implementation | Bastiaan Olij |
2023-01-12 | Add framework for avoidance of color flash in new windows | Pedro J. Estébanez |
2023-01-08 | Use BitField<> hint for ArrayFormat | Juan Linietsky |
2023-01-05 | One Copyright Update to rule them all | Rémi Verschelde |
2022-12-23 | Merge pull request #69998 from BastiaanOlij/sorting-pivot-4 | Rémi Verschelde |
2022-12-23 | Added options for sorting transparent objects (port of PR 63040) | Bastiaan Olij |
2022-12-17 | Scale MSDF font outline with the font size and MSDF source size to match dyna... | bruvzg |
2022-12-13 | Remove high quality glow as it is not any higher quality than regular glow | clayjohn |
2022-11-03 | Expose texture_get_rd_texture | Patrick Dawson |
2022-10-31 | Viewport canvas cull mask feature | BimDav |
2022-10-27 | Merge pull request #64710 from MinusKube/window-size-crash | Clay John |
2022-10-14 | Implement multiple clip_children modes for CanvasItems | clayjohn |
2022-10-04 | Move cluster builder, sdfgi and gi structures to clustered renderer, move lig... | Bastiaan Olij |
2022-09-04 | Prevent windows from having a size greater than device limit | MinusKube |
2022-09-02 | Merge pull request #65170 from KoBeWi/your_argument_is_TypedArray | Rémi Verschelde |
2022-09-02 | Merge pull request #64952 from Chaosus/vs_rename_uniform_to_param | Rémi Verschelde |
2022-09-01 | Merge pull request #60185 from Calinou/environment-fog-and-sky-affect | Rémi Verschelde |
2022-09-01 | Add Environment properties to control fog rendering on background sky | Hugo Locurcio |
2022-09-01 | Change Array arguments to TypedArray | kobewi |
2022-09-01 | Rename `uniform` to `parameter` across the engine | Yuri Rubinsky |
2022-08-31 | Implement Physical Light Units as an optional setting. | clayjohn |
2022-08-30 | Add a per-light volumetric fog energy property | Hugo Locurcio |
2022-08-30 | Merge pull request #63003 from Geometror/msaa-2d | Rémi Verschelde |
2022-08-26 | Merge pull request #64422 from bruvzg/make_fonts_unbearably_ugly_2.0 | Rémi Verschelde |
2022-08-24 | Replace Array return types with TypedArray 3 | kobewi |
2022-08-23 | Replace Array return types with TypedArray 2 | kobewi |
2022-08-23 | Add font LCD sub-pixel anti-aliasing support. | bruvzg |
2022-08-19 | Remove requirement to have vertex positions when creating a mesh. Meshes can ... | clayjohn |
2022-08-13 | Implement MSAA for 2D [Vulkan only] | Hendrik Brucker |
2022-08-07 | Add a shadow opacity property to Light3D | Hugo Locurcio |
2022-08-04 | Rename shader parameter uniform setter/getter methods for consistency | Hugo Locurcio |
2022-08-03 | Add Nearest Mipmap Anisotropic filter option to decals and projectors | Hugo Locurcio |
2022-07-28 | Merge pull request #59840 from Calinou/renderingserver-global-uniform-rename | Rémi Verschelde |
2022-07-28 | Rename RenderingServer global shader uniform methods to be more explicit | Hugo Locurcio |
2022-07-28 | Allow changing mipmap LOD bias when FSR 1.0 scaling is not used | Hugo Locurcio |
2022-07-25 | Remove ThreadWorkPool, replace by WorkerThreadPool | Juan Linietsky |
2022-07-22 | Clean up Shader Preprocessor | reduz |
2022-07-17 | Adding Variable Rate Shading support to Godot | Bastiaan Olij |
2022-07-13 | Rename soft shadow quality project settings for easier searching | Hugo Locurcio |
2022-06-21 | Implement Running Godot as Movie Writer | reduz |
2022-06-07 | Initial TAA implementation | jfons |
2022-06-01 | Ensure has_os_features is safely called as it can't be called from within the... | Bastiaan Olij |
2022-05-25 | Add Cone and Cylinder shapes to FogVolume | Hugo Locurcio |