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path: root/servers/rendering_server.h
AgeCommit message (Expand)Author
2021-11-23Implemented AMD's FSR as a computer shader for upscaling 3D scenesJe06jm
2021-11-12Fix default_texture_param in shader pipeline to support uniform arraysYuri Roubinsky
2021-11-05Use Callable in RS::request_frame_drawn_callbackBrian Semrau
2021-10-28Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFogclayjohn
2021-10-25Implement distance fade and transparencyJFonS
2021-10-21Add Soft Very Low shadow quality mode for 3DHugo Locurcio
2021-10-08Allow any floating-point value as a 3D rendering scale optionHugo Locurcio
2021-10-07Merge pull request #53523 from Calinou/remove-occlusion-colorRémi Verschelde
2021-10-07Remove unimplemented `Environment.ambient_light_occlusion_color` propertyHugo Locurcio
2021-10-07Replace references to VisualServer in code comments with RenderingServerHugo Locurcio
2021-09-27Auto LOD fixes and improvementsjfons
2021-09-13Merge pull request #49063 from Calinou/remove-16x-msaaRémi Verschelde
2021-09-09Expose Vulkan internal values for access from extensionsBastiaan Olij
2021-08-27Makes FontData importable resource.bruvzg
2021-08-26Optionally scale 3D render contentBastiaan Olij
2021-08-25Remove 16× MSAA support due to driver bugs and low performanceHugo Locurcio
2021-08-12Use real_t and double where appropriate in ParticlesAaron Franke
2021-08-09Some work on double supportAaron Franke
2021-08-09Use doubles for time in many other placesAaron Franke
2021-07-19Implement more rendering options as specialization constantsreduz
2021-07-12Use specialization constants in clustered rendererreduz
2021-07-06Restructure and reimplement vsync optionsHendrik Brucker
2021-07-03Fix Render Inforeduz
2021-07-02Remove leftovers from the DirectionalLight3D Optimized shadow depth rangeHugo Locurcio
2021-07-01Clean up RenderingServer and its bindingsreduz
2021-06-30Deprecate ImmediateGeometryreduz
2021-06-29Fixes to 2D viewportreduz
2021-06-17Implement animation slice drawing in CanvasItemreduz
2021-06-16Refactor VisibilityNotifier3Dreduz
2021-06-16Refactor VisibilityNotifierreduz
2021-06-14Implement visibility range and dependencies.jfons
2021-06-05Rename GI Classesreduz
2021-06-03Rename Transform to Transform3D in coreAaron Franke
2021-05-23Support for 2D particles to collide against SDFreduz
2021-05-11Fixes missng 2D engine bitsreduz
2021-04-30Implement Particle Trailsreduz
2021-04-23Implement occlusion cullingjfons
2021-04-14Rename get_surface_material to get_surface_override_materialclayjohn
2021-03-05Fix negative VRAM valuesEv1lbl0w
2021-02-10Make Servers truly Thread Safereduz
2021-02-07Improve SDFGI indirect light feedback loopreduz
2021-02-06Simplify Volumetric Fogreduz
2021-02-05Added temporal reprojection to Volumetric Fogreduz
2021-01-25Implement shadow meshesreduz
2021-01-24Shadow map rendering optimizationreduz
2021-01-24Several GI related optimizations and fixesreduz
2021-01-19Added GPU based cluster builderreduz
2021-01-06Added ability to visualize native shadersreduz
2021-01-05Threaded optimizations to cull and renderreduz
2021-01-02Typo correctionMuller-Castro