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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
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servers
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rendering_server.h
Age
Commit message (
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Author
2021-10-25
Implement distance fade and transparency
JFonS
2021-10-21
Add Soft Very Low shadow quality mode for 3D
Hugo Locurcio
2021-10-08
Allow any floating-point value as a 3D rendering scale option
Hugo Locurcio
2021-10-07
Merge pull request #53523 from Calinou/remove-occlusion-color
Rémi Verschelde
2021-10-07
Remove unimplemented `Environment.ambient_light_occlusion_color` property
Hugo Locurcio
2021-10-07
Replace references to VisualServer in code comments with RenderingServer
Hugo Locurcio
2021-09-27
Auto LOD fixes and improvements
jfons
2021-09-13
Merge pull request #49063 from Calinou/remove-16x-msaa
Rémi Verschelde
2021-09-09
Expose Vulkan internal values for access from extensions
Bastiaan Olij
2021-08-27
Makes FontData importable resource.
bruvzg
2021-08-26
Optionally scale 3D render content
Bastiaan Olij
2021-08-25
Remove 16× MSAA support due to driver bugs and low performance
Hugo Locurcio
2021-08-12
Use real_t and double where appropriate in Particles
Aaron Franke
2021-08-09
Some work on double support
Aaron Franke
2021-08-09
Use doubles for time in many other places
Aaron Franke
2021-07-19
Implement more rendering options as specialization constants
reduz
2021-07-12
Use specialization constants in clustered renderer
reduz
2021-07-06
Restructure and reimplement vsync options
Hendrik Brucker
2021-07-03
Fix Render Info
reduz
2021-07-02
Remove leftovers from the DirectionalLight3D Optimized shadow depth range
Hugo Locurcio
2021-07-01
Clean up RenderingServer and its bindings
reduz
2021-06-30
Deprecate ImmediateGeometry
reduz
2021-06-29
Fixes to 2D viewport
reduz
2021-06-17
Implement animation slice drawing in CanvasItem
reduz
2021-06-16
Refactor VisibilityNotifier3D
reduz
2021-06-16
Refactor VisibilityNotifier
reduz
2021-06-14
Implement visibility range and dependencies.
jfons
2021-06-05
Rename GI Classes
reduz
2021-06-03
Rename Transform to Transform3D in core
Aaron Franke
2021-05-23
Support for 2D particles to collide against SDF
reduz
2021-05-11
Fixes missng 2D engine bits
reduz
2021-04-30
Implement Particle Trails
reduz
2021-04-23
Implement occlusion culling
jfons
2021-04-14
Rename get_surface_material to get_surface_override_material
clayjohn
2021-03-05
Fix negative VRAM values
Ev1lbl0w
2021-02-10
Make Servers truly Thread Safe
reduz
2021-02-07
Improve SDFGI indirect light feedback loop
reduz
2021-02-06
Simplify Volumetric Fog
reduz
2021-02-05
Added temporal reprojection to Volumetric Fog
reduz
2021-01-25
Implement shadow meshes
reduz
2021-01-24
Shadow map rendering optimization
reduz
2021-01-24
Several GI related optimizations and fixes
reduz
2021-01-19
Added GPU based cluster builder
reduz
2021-01-06
Added ability to visualize native shaders
reduz
2021-01-05
Threaded optimizations to cull and render
reduz
2021-01-02
Typo correction
Muller-Castro
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-24
Add API to get frame setup time on CPU
reduz
2020-12-21
Port ASSAO to Godot to replace SAO
clayjohn
2020-12-18
Implement automatic LOD (Level of Detail)
reduz
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