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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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servers
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rendering_server.cpp
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Commit message (
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Author
2021-08-01
Handle 32-bit and 64-bit floats for tangents/weights in RenderingServer
Aaron Franke
2021-07-30
Expose Vulkan's clustered and mobile backends in the project manager
Hugo Locurcio
2021-07-25
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-20
Merge pull request #50618 from reduz/implement-more-specialization-constants
Rémi Verschelde
2021-07-19
Implement more rendering options as specialization constants
reduz
2021-07-19
Explicitly cast to float when creating a float array
Aaron Franke
2021-07-06
Fix warning message spam when a VoxelGI node is selected in the editor
Hugo Locurcio
2021-07-03
Fix Render Info
reduz
2021-07-02
Remove leftovers from the DirectionalLight3D Optimized shadow depth range
Hugo Locurcio
2021-07-01
Merge pull request #50040 from reduz/fix-renderingserver-bindings
Rémi Verschelde
2021-07-01
Clean up RenderingServer and its bindings
reduz
2021-06-30
Import mesh colors in 8BPP.
reduz
2021-06-30
Deprecate ImmediateGeometry
reduz
2021-06-14
Implement visibility range and dependencies.
jfons
2021-06-13
Add stereoscopic rendering through multiview
Bastiaan Olij
2021-06-11
Merge pull request #47835 from mortarroad/master-lossless-webp
Rémi Verschelde
2021-06-11
Fix tangent importing
reduz
2021-06-11
Implement lossless WebP encoding
Morris Tabor
2021-06-05
Rename GI Classes
reduz
2021-05-31
Implement shader caching
reduz
2021-05-20
Fix typos with codespell
Rémi Verschelde
2021-05-11
Fixes missng 2D engine bits
reduz
2021-05-03
Assorted fixes to UV unwrapping and GPU lightmapper
jfons
2021-05-03
Create mobile renderer
Bastiaan Olij
2021-05-01
fix-tangents-on-rendering-server
Stefan Boronczyk
2021-04-28
Merge pull request #48239 from akien-mga/goodbye-copymem
Rémi Verschelde
2021-04-27
Core: Drop custom `copymem`/`zeromem` defines
Rémi Verschelde
2021-04-23
Implement occlusion culling
jfons
2021-04-14
Rename get_surface_material to get_surface_override_material
clayjohn
2021-02-18
Reorganize Project Settings
reduz
2021-02-10
Make Servers truly Thread Safe
reduz
2021-02-06
Simplify Volumetric Fog
reduz
2021-02-01
Merge pull request #37547 from aaronfranke/tau
Rémi Verschelde
2021-01-24
Shadow map rendering optimization
reduz
2021-01-24
Several GI related optimizations and fixes
reduz
2021-01-19
Added GPU based cluster builder
reduz
2021-01-09
Use Math_TAU and deg2rad/rad2deg in more places and optimize code
Aaron Franke
2021-01-05
Threaded optimizations to cull and render
reduz
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-29
Expose gltf2 eight weights.
K. S. Ernest (iFire) Lee
2020-12-24
Merge pull request #44641 from reduz/get-frame-setup-time
Rémi Verschelde
2020-12-24
Merge pull request #44623 from reduz/rewrite-renderer-indexer
Juan Linietsky
2020-12-24
Add API to get frame setup time on CPU
reduz
2020-12-23
Bind viewport measure functions
reduz
2020-12-23
Replace Octree by DynamicBVH in cull code
reduz
2020-12-21
Port ASSAO to Godot to replace SAO
clayjohn
2020-12-16
Reimplement skeletons and blend shapes
reduz
2020-12-09
Cleanup unused engine code
Tomasz Chabora
2020-12-07
Add support for low-end 3D rendering.
reduz
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