summaryrefslogtreecommitdiff
path: root/servers/rendering_server.cpp
AgeCommit message (Expand)Author
2023-01-05One Copyright Update to rule them allRémi Verschelde
2022-12-23Merge pull request #69998 from BastiaanOlij/sorting-pivot-4Rémi Verschelde
2022-12-23Added options for sorting transparent objects (port of PR 63040)Bastiaan Olij
2022-12-17Scale MSDF font outline with the font size and MSDF source size to match dyna...bruvzg
2022-12-13Remove high quality glow as it is not any higher quality than regular glowclayjohn
2022-11-22Fix some switching decisions for index format.ueshita
2022-11-19RenderingServer::create_local_rendering_device null check and docsdzil123
2022-11-15Merge pull request #67948 from DeeJayLSP/split_webpRémi Verschelde
2022-11-15Overhaul WebP packer and split compression optionsDeeJayLSP
2022-11-11Merge pull request #68186 from pkdawson/expose-texture-rdRémi Verschelde
2022-11-08Remove duplicate project settings definitionskobewi
2022-11-03Expose texture_get_rd_texturePatrick Dawson
2022-10-31Viewport canvas cull mask featureBimDav
2022-10-14Implement multiple clip_children modes for CanvasItemsclayjohn
2022-10-13Optimize Convex CollisionJuan Linietsky
2022-10-11Merge pull request #67000 from RandomShaper/split_render_furtherRémi Verschelde
2022-10-06Polish rendering driver refactor furtherPedro J. Estébanez
2022-10-06Use a giant UBO to optimize performance in 2Dclayjohn
2022-10-05Fix crash when executing `RenderingServer.mesh_surface_get_format_offset`Haoyu Qiu
2022-09-22Fix various -Wmaybe-uninitialized warnings from GCC 12.2.1Rémi Verschelde
2022-09-19Split rendering driver project setting into renderer_name and rendering_drive...clayjohn
2022-09-14Decode octahedral compression when retreiving meshesclayjohn
2022-09-02Merge pull request #65170 from KoBeWi/your_argument_is_TypedArrayRémi Verschelde
2022-09-02Merge pull request #64952 from Chaosus/vs_rename_uniform_to_paramRémi Verschelde
2022-09-01Merge pull request #60185 from Calinou/environment-fog-and-sky-affectRémi Verschelde
2022-09-01Add Environment properties to control fog rendering on background skyHugo Locurcio
2022-09-01Change Array arguments to TypedArraykobewi
2022-09-01Rename `uniform` to `parameter` across the engineYuri Rubinsky
2022-08-31Implement Physical Light Units as an optional setting.clayjohn
2022-08-30Add a per-light volumetric fog energy propertyHugo Locurcio
2022-08-30Merge pull request #63003 from Geometror/msaa-2dRémi Verschelde
2022-08-26Merge pull request #64422 from bruvzg/make_fonts_unbearably_ugly_2.0Rémi Verschelde
2022-08-24Replace Array return types with TypedArray 3kobewi
2022-08-23Replace Array return types with TypedArray 2kobewi
2022-08-23Add font LCD sub-pixel anti-aliasing support.bruvzg
2022-08-22Merge pull request #60309 from The-O-King/octRémi Verschelde
2022-08-19Remove requirement to have vertex positions when creating a mesh. Meshes can ...clayjohn
2022-08-13Octahedral Normal/Tangent CompressionOmar El Sheikh
2022-08-13Implement MSAA for 2D [Vulkan only]Hendrik Brucker
2022-08-07Add a shadow opacity property to Light3DHugo Locurcio
2022-08-04Rename shader parameter uniform setter/getter methods for consistencyHugo Locurcio
2022-08-03Add Nearest Mipmap Anisotropic filter option to decals and projectorsHugo Locurcio
2022-07-29Merge pull request #46557 from asmaloney/remove-impossible-conditionRémi Verschelde
2022-07-28Merge pull request #59840 from Calinou/renderingserver-global-uniform-renameRémi Verschelde
2022-07-28Rename RenderingServer global shader uniform methods to be more explicitHugo Locurcio
2022-07-28Allow changing mipmap LOD bias when FSR 1.0 scaling is not usedHugo Locurcio
2022-07-25Remove ThreadWorkPool, replace by WorkerThreadPoolJuan Linietsky
2022-07-22Clean up Shader Preprocessorreduz
2022-07-17Adding Variable Rate Shading support to GodotBastiaan Olij
2022-07-13Rename soft shadow quality project settings for easier searchingHugo Locurcio