index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
servers
/
rendering_server.cpp
Age
Commit message (
Expand
)
Author
2023-04-24
Fix `get_test_texture()` returning an almost fully white texture
Hugo Locurcio
2023-02-16
Exclude platform dependent `rendering/textures/vram_compression/import_*` def...
bruvzg
2023-02-15
Android: Default Min SDK to 24 for Vulkan mobile
Rémi Verschelde
2023-02-13
Move some worker_thread_pool.h includes out of header files
myaaaaaaaaa
2023-02-02
Expose RenderingServer.canvas_light_blend_mode
clayjohn
2023-02-01
Merge pull request #72075 from Maran23/extents-to-size
Rémi Verschelde
2023-01-31
Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and G...
Marius Hanl
2023-01-31
Merge pull request #72343 from clayjohn/editor-canvas-bg
Rémi Verschelde
2023-01-30
Remove viewport_set_disable_environment in favor of viewport_set_environment_...
clayjohn
2023-01-30
Refactor high quality texture import
Juan Linietsky
2023-01-28
Remove cap on number of items drawn in frame in 2D gl_compatibility render
clayjohn
2023-01-21
Use range iterators in LocalVector loops
kobewi
2023-01-20
Add mutex when adding geometry instances to the dirty list in the Forward Clu...
clayjohn
2023-01-20
Merge pull request #71679 from kleonc/draw_polyline_line_strip
Rémi Verschelde
2023-01-19
CanvasItem::draw_polyline Support thin polylines drawn using line strip
kleonc
2023-01-19
Fix LOD sort order; checks in add_surface; and document all parameters of `Ar...
RedworkDE
2023-01-16
Fix scaling issue in `draw_line` and similar methods
Danil Alexeev
2023-01-12
Add framework for avoidance of color flash in new windows
Pedro J. Estébanez
2023-01-08
Use BitField<> hint for ArrayFormat
Juan Linietsky
2023-01-06
Merge pull request #68429 from KoBeWi/PropertySettings
Rémi Verschelde
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2022-12-23
Merge pull request #69998 from BastiaanOlij/sorting-pivot-4
Rémi Verschelde
2022-12-23
Added options for sorting transparent objects (port of PR 63040)
Bastiaan Olij
2022-12-17
Scale MSDF font outline with the font size and MSDF source size to match dyna...
bruvzg
2022-12-13
Remove high quality glow as it is not any higher quality than regular glow
clayjohn
2022-12-11
Add PropertyInfo overload for GLOBAL_DEF
kobewi
2022-11-22
Fix some switching decisions for index format.
ueshita
2022-11-19
RenderingServer::create_local_rendering_device null check and docs
dzil123
2022-11-15
Merge pull request #67948 from DeeJayLSP/split_webp
Rémi Verschelde
2022-11-15
Overhaul WebP packer and split compression options
DeeJayLSP
2022-11-11
Merge pull request #68186 from pkdawson/expose-texture-rd
Rémi Verschelde
2022-11-08
Remove duplicate project settings definitions
kobewi
2022-11-03
Expose texture_get_rd_texture
Patrick Dawson
2022-10-31
Viewport canvas cull mask feature
BimDav
2022-10-14
Implement multiple clip_children modes for CanvasItems
clayjohn
2022-10-13
Optimize Convex Collision
Juan Linietsky
2022-10-11
Merge pull request #67000 from RandomShaper/split_render_further
Rémi Verschelde
2022-10-06
Polish rendering driver refactor further
Pedro J. Estébanez
2022-10-06
Use a giant UBO to optimize performance in 2D
clayjohn
2022-10-05
Fix crash when executing `RenderingServer.mesh_surface_get_format_offset`
Haoyu Qiu
2022-09-22
Fix various -Wmaybe-uninitialized warnings from GCC 12.2.1
Rémi Verschelde
2022-09-19
Split rendering driver project setting into renderer_name and rendering_drive...
clayjohn
2022-09-14
Decode octahedral compression when retreiving meshes
clayjohn
2022-09-02
Merge pull request #65170 from KoBeWi/your_argument_is_TypedArray
Rémi Verschelde
2022-09-02
Merge pull request #64952 from Chaosus/vs_rename_uniform_to_param
Rémi Verschelde
2022-09-01
Merge pull request #60185 from Calinou/environment-fog-and-sky-affect
Rémi Verschelde
2022-09-01
Add Environment properties to control fog rendering on background sky
Hugo Locurcio
2022-09-01
Change Array arguments to TypedArray
kobewi
2022-09-01
Rename `uniform` to `parameter` across the engine
Yuri Rubinsky
2022-08-31
Implement Physical Light Units as an optional setting.
clayjohn
[next]