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Godot with FMOD integration
RayHammer
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rendering_server.cpp
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Author
2022-08-07
Add a shadow opacity property to Light3D
Hugo Locurcio
2022-08-04
Rename shader parameter uniform setter/getter methods for consistency
Hugo Locurcio
2022-08-03
Add Nearest Mipmap Anisotropic filter option to decals and projectors
Hugo Locurcio
2022-07-29
Merge pull request #46557 from asmaloney/remove-impossible-condition
Rémi Verschelde
2022-07-28
Merge pull request #59840 from Calinou/renderingserver-global-uniform-rename
Rémi Verschelde
2022-07-28
Rename RenderingServer global shader uniform methods to be more explicit
Hugo Locurcio
2022-07-28
Allow changing mipmap LOD bias when FSR 1.0 scaling is not used
Hugo Locurcio
2022-07-25
Remove ThreadWorkPool, replace by WorkerThreadPool
Juan Linietsky
2022-07-22
Clean up Shader Preprocessor
reduz
2022-07-17
Adding Variable Rate Shading support to Godot
Bastiaan Olij
2022-07-13
Rename soft shadow quality project settings for easier searching
Hugo Locurcio
2022-06-19
Automatically update the editor viewport when 3D scaling options are changed
Hugo Locurcio
2022-06-07
Initial TAA implementation
jfons
2022-06-01
Ensure has_os_features is safely called as it can't be called from within the...
Bastiaan Olij
2022-05-25
Add Cone and Cylinder shapes to FogVolume
Hugo Locurcio
2022-05-16
Add basic lighting to GLES3 renderer.
clayjohn
2022-05-12
Merge pull request #60976 from Calinou/fsr-rename-property-hint
Rémi Verschelde
2022-05-12
Basic 3D rendering
clayjohn
2022-05-12
Rename remaining references of FSR to FSR 1.0
Hugo Locurcio
2022-05-03
Add `get_video_adapter_api_version()` to RenderingServer
Hugo Locurcio
2022-04-20
Fix more issues found by cppcheck.
bruvzg
2022-04-12
Restore antialiasing for `draw_line`
Yuri Roubinsky
2022-04-06
Fix some issues found by cppcheck.
bruvzg
2022-03-18
Merge pull request #49738 from Calinou/ssao-gi-default-half-resolution
Rémi Verschelde
2022-03-17
Replace DirectionalLight3D's `use_in_sky_only` with `sky_mode` enum
Hugo Locurcio
2022-03-13
Expose `RenderingServer::canvas_item_add_animation_slice` in GDScript
Xavier Loh
2022-03-04
Remove unused `shadow_color` property from Light3D
Hugo Locurcio
2022-03-04
Merge pull request #58512 from Calinou/light3d-add-distance-fade
Rémi Verschelde
2022-02-28
Fix typo in SSR roughness quality enum value names
Hugo Locurcio
2022-02-25
Implement distance fade properties in OmniLight3D and SpotLight3D
Hugo Locurcio
2022-02-23
Implementing OpenXR driver
Bastiaan Olij
2022-02-22
Use Filament specular models and parametrization
clayjohn
2022-02-17
Merge pull request #58177 from clayjohn/VULKAN-prefiltered-radiance
Rémi Verschelde
2022-02-16
Use prefiltered radiance
clayjohn
2022-02-16
Style: Cleanup single-line blocks, semicolons, dead code
Rémi Verschelde
2022-02-14
Compute SSAO at half resolution by default
Hugo Locurcio
2022-02-10
Merge pull request #54158 from Calinou/decrease-default-soft-shadow-quality
Rémi Verschelde
2022-02-10
Merge pull request #54677 from Calinou/voxelgi-default-low-quality
Rémi Verschelde
2022-02-10
Merge pull request #39965 from Calinou/tweak-sdfgi-defaults
Rémi Verschelde
2022-02-08
Fix BLEND_SHAPE_MASK
reduz
2022-02-06
Tweak default SDFGI settings for better quality
Hugo Locurcio
2022-01-26
Merge pull request #54574 from Ansraer/glow_map
Rémi Verschelde
2022-01-20
Rename or refactor macros to avoid leading underscores
Omar Polo
2022-01-20
Merge pull request #55360 from Calinou/rename-bake-mode-properties
Rémi Verschelde
2022-01-20
add support for glow maps
Ansraer
2022-01-19
Revert "Add new scaling modes for splash screen"
Rémi Verschelde
2022-01-18
Add new scaling modes for splash screen
Samuel Pedrajas
2022-01-18
Merge pull request #56761 from Calinou/sdfgi-allow-any-number-of-cascades
Rémi Verschelde
2022-01-17
Allow using between 1 and 8 cascades for SDFGI
Hugo Locurcio
2022-01-14
Remove support for PVRTC texture encoding and decoding
Hugo Locurcio
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