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path: root/servers/rendering_server.cpp
AgeCommit message (Expand)Author
2022-10-06Use a giant UBO to optimize performance in 2Dclayjohn
2022-10-05Fix crash when executing `RenderingServer.mesh_surface_get_format_offset`Haoyu Qiu
2022-09-22Fix various -Wmaybe-uninitialized warnings from GCC 12.2.1Rémi Verschelde
2022-09-19Split rendering driver project setting into renderer_name and rendering_drive...clayjohn
2022-09-14Decode octahedral compression when retreiving meshesclayjohn
2022-09-02Merge pull request #65170 from KoBeWi/your_argument_is_TypedArrayRémi Verschelde
2022-09-02Merge pull request #64952 from Chaosus/vs_rename_uniform_to_paramRémi Verschelde
2022-09-01Merge pull request #60185 from Calinou/environment-fog-and-sky-affectRémi Verschelde
2022-09-01Add Environment properties to control fog rendering on background skyHugo Locurcio
2022-09-01Change Array arguments to TypedArraykobewi
2022-09-01Rename `uniform` to `parameter` across the engineYuri Rubinsky
2022-08-31Implement Physical Light Units as an optional setting.clayjohn
2022-08-30Add a per-light volumetric fog energy propertyHugo Locurcio
2022-08-30Merge pull request #63003 from Geometror/msaa-2dRémi Verschelde
2022-08-26Merge pull request #64422 from bruvzg/make_fonts_unbearably_ugly_2.0Rémi Verschelde
2022-08-24Replace Array return types with TypedArray 3kobewi
2022-08-23Replace Array return types with TypedArray 2kobewi
2022-08-23Add font LCD sub-pixel anti-aliasing support.bruvzg
2022-08-22Merge pull request #60309 from The-O-King/octRémi Verschelde
2022-08-19Remove requirement to have vertex positions when creating a mesh. Meshes can ...clayjohn
2022-08-13Octahedral Normal/Tangent CompressionOmar El Sheikh
2022-08-13Implement MSAA for 2D [Vulkan only]Hendrik Brucker
2022-08-07Add a shadow opacity property to Light3DHugo Locurcio
2022-08-04Rename shader parameter uniform setter/getter methods for consistencyHugo Locurcio
2022-08-03Add Nearest Mipmap Anisotropic filter option to decals and projectorsHugo Locurcio
2022-07-29Merge pull request #46557 from asmaloney/remove-impossible-conditionRémi Verschelde
2022-07-28Merge pull request #59840 from Calinou/renderingserver-global-uniform-renameRémi Verschelde
2022-07-28Rename RenderingServer global shader uniform methods to be more explicitHugo Locurcio
2022-07-28Allow changing mipmap LOD bias when FSR 1.0 scaling is not usedHugo Locurcio
2022-07-25Remove ThreadWorkPool, replace by WorkerThreadPoolJuan Linietsky
2022-07-22Clean up Shader Preprocessorreduz
2022-07-17Adding Variable Rate Shading support to GodotBastiaan Olij
2022-07-13Rename soft shadow quality project settings for easier searchingHugo Locurcio
2022-06-19Automatically update the editor viewport when 3D scaling options are changedHugo Locurcio
2022-06-07Initial TAA implementationjfons
2022-06-01Ensure has_os_features is safely called as it can't be called from within the...Bastiaan Olij
2022-05-25Add Cone and Cylinder shapes to FogVolumeHugo Locurcio
2022-05-16Add basic lighting to GLES3 renderer.clayjohn
2022-05-12Merge pull request #60976 from Calinou/fsr-rename-property-hintRémi Verschelde
2022-05-12Basic 3D renderingclayjohn
2022-05-12Rename remaining references of FSR to FSR 1.0Hugo Locurcio
2022-05-03Add `get_video_adapter_api_version()` to RenderingServerHugo Locurcio
2022-04-20Fix more issues found by cppcheck.bruvzg
2022-04-12Restore antialiasing for `draw_line`Yuri Roubinsky
2022-04-06Fix some issues found by cppcheck.bruvzg
2022-03-18Merge pull request #49738 from Calinou/ssao-gi-default-half-resolutionRémi Verschelde
2022-03-17Replace DirectionalLight3D's `use_in_sky_only` with `sky_mode` enumHugo Locurcio
2022-03-13Expose `RenderingServer::canvas_item_add_animation_slice` in GDScriptXavier Loh
2022-03-04Remove unused `shadow_color` property from Light3DHugo Locurcio
2022-03-04Merge pull request #58512 from Calinou/light3d-add-distance-fadeRémi Verschelde