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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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servers
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rendering_server.cpp
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Author
2021-04-27
Core: Drop custom `copymem`/`zeromem` defines
Rémi Verschelde
2021-04-23
Implement occlusion culling
jfons
2021-04-14
Rename get_surface_material to get_surface_override_material
clayjohn
2021-02-18
Reorganize Project Settings
reduz
2021-02-10
Make Servers truly Thread Safe
reduz
2021-02-06
Simplify Volumetric Fog
reduz
2021-02-01
Merge pull request #37547 from aaronfranke/tau
Rémi Verschelde
2021-01-24
Shadow map rendering optimization
reduz
2021-01-24
Several GI related optimizations and fixes
reduz
2021-01-19
Added GPU based cluster builder
reduz
2021-01-09
Use Math_TAU and deg2rad/rad2deg in more places and optimize code
Aaron Franke
2021-01-05
Threaded optimizations to cull and render
reduz
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-29
Expose gltf2 eight weights.
K. S. Ernest (iFire) Lee
2020-12-24
Merge pull request #44641 from reduz/get-frame-setup-time
Rémi Verschelde
2020-12-24
Merge pull request #44623 from reduz/rewrite-renderer-indexer
Juan Linietsky
2020-12-24
Add API to get frame setup time on CPU
reduz
2020-12-23
Bind viewport measure functions
reduz
2020-12-23
Replace Octree by DynamicBVH in cull code
reduz
2020-12-21
Port ASSAO to Godot to replace SAO
clayjohn
2020-12-16
Reimplement skeletons and blend shapes
reduz
2020-12-09
Cleanup unused engine code
Tomasz Chabora
2020-12-07
Add support for low-end 3D rendering.
reduz
2020-12-04
doc: Sync classref with current source
Rémi Verschelde
2020-12-02
Refactored Mesh internals and formats.
reduz
2020-11-28
Merge pull request #42761 from fire/color-grading-3d
Rémi Verschelde
2020-11-28
Environment brightness, contrast, saturation restore with color correction.
clayjohn
2020-11-28
Merge pull request #42987 from clayjohn/VULKAN-sky-only
Rémi Verschelde
2020-11-26
Implement signed distance fields for 2D shaders
reduz
2020-11-16
Remove empty lines around braces with the formatting script
Aaron Franke
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-11-04
doc: Sync classref with current source + fixup some bindings
Rémi Verschelde
2020-11-04
Implement DirectionalLight2D
reduz
2020-10-24
Refactored 2D shader and lighting system
reduz
2020-10-21
Add sky_only setting to DirectionalLight3Ds
clayjohn
2020-10-19
Fixup method binding from #42910
Rémi Verschelde
2020-10-19
Merge pull request #38097 from Calinou/add-viewport-debanding
Juan Linietsky
2020-10-18
Revert "Replace SAO implementation with MSSAO"
Juan Linietsky
2020-10-18
Merge pull request #42077 from clayjohn/MSSAO
Juan Linietsky
2020-10-18
Merge pull request #42201 from clayjohn/Vulkan-new-glow
Juan Linietsky
2020-10-18
Replace SAO implementation with MSSAO
clayjohn
2020-10-18
Optimize Glow with local memory
clayjohn
2020-10-18
Merge pull request #41418 from clayjohn/Vulkan-aerial
Rémi Verschelde
2020-10-18
Refactor MethodBind to use variadic templates
reduz
2020-10-17
Add aerial perspective to fixed fog
clayjohn
2020-10-15
Fix typo in soft shadow quality project settings hints
Hugo Locurcio
2020-10-12
doc: Sync classref with current source
Rémi Verschelde
2020-09-16
expose local RenderingDevice creation to RenderingServer
clayjohn
2020-08-31
Add high quality glow mode
clayjohn
2020-08-14
Add a debanding property to Viewport
Hugo Locurcio
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