Age | Commit message (Expand) | Author |
2022-08-26 | Merge pull request #64422 from bruvzg/make_fonts_unbearably_ugly_2.0 | Rémi Verschelde |
2022-08-24 | Replace Array return types with TypedArray 3 | kobewi |
2022-08-23 | Replace Array return types with TypedArray 2 | kobewi |
2022-08-23 | Add font LCD sub-pixel anti-aliasing support. | bruvzg |
2022-08-22 | Merge pull request #60309 from The-O-King/oct | Rémi Verschelde |
2022-08-19 | Remove requirement to have vertex positions when creating a mesh. Meshes can ... | clayjohn |
2022-08-13 | Octahedral Normal/Tangent Compression | Omar El Sheikh |
2022-08-07 | Add a shadow opacity property to Light3D | Hugo Locurcio |
2022-08-04 | Rename shader parameter uniform setter/getter methods for consistency | Hugo Locurcio |
2022-08-03 | Add Nearest Mipmap Anisotropic filter option to decals and projectors | Hugo Locurcio |
2022-07-29 | Merge pull request #46557 from asmaloney/remove-impossible-condition | Rémi Verschelde |
2022-07-28 | Merge pull request #59840 from Calinou/renderingserver-global-uniform-rename | Rémi Verschelde |
2022-07-28 | Rename RenderingServer global shader uniform methods to be more explicit | Hugo Locurcio |
2022-07-28 | Allow changing mipmap LOD bias when FSR 1.0 scaling is not used | Hugo Locurcio |
2022-07-25 | Remove ThreadWorkPool, replace by WorkerThreadPool | Juan Linietsky |
2022-07-22 | Clean up Shader Preprocessor | reduz |
2022-07-17 | Adding Variable Rate Shading support to Godot | Bastiaan Olij |
2022-07-13 | Rename soft shadow quality project settings for easier searching | Hugo Locurcio |
2022-06-19 | Automatically update the editor viewport when 3D scaling options are changed | Hugo Locurcio |
2022-06-07 | Initial TAA implementation | jfons |
2022-06-01 | Ensure has_os_features is safely called as it can't be called from within the... | Bastiaan Olij |
2022-05-25 | Add Cone and Cylinder shapes to FogVolume | Hugo Locurcio |
2022-05-16 | Add basic lighting to GLES3 renderer. | clayjohn |
2022-05-12 | Merge pull request #60976 from Calinou/fsr-rename-property-hint | Rémi Verschelde |
2022-05-12 | Basic 3D rendering | clayjohn |
2022-05-12 | Rename remaining references of FSR to FSR 1.0 | Hugo Locurcio |
2022-05-03 | Add `get_video_adapter_api_version()` to RenderingServer | Hugo Locurcio |
2022-04-20 | Fix more issues found by cppcheck. | bruvzg |
2022-04-12 | Restore antialiasing for `draw_line` | Yuri Roubinsky |
2022-04-06 | Fix some issues found by cppcheck. | bruvzg |
2022-03-18 | Merge pull request #49738 from Calinou/ssao-gi-default-half-resolution | Rémi Verschelde |
2022-03-17 | Replace DirectionalLight3D's `use_in_sky_only` with `sky_mode` enum | Hugo Locurcio |
2022-03-13 | Expose `RenderingServer::canvas_item_add_animation_slice` in GDScript | Xavier Loh |
2022-03-04 | Remove unused `shadow_color` property from Light3D | Hugo Locurcio |
2022-03-04 | Merge pull request #58512 from Calinou/light3d-add-distance-fade | Rémi Verschelde |
2022-02-28 | Fix typo in SSR roughness quality enum value names | Hugo Locurcio |
2022-02-25 | Implement distance fade properties in OmniLight3D and SpotLight3D | Hugo Locurcio |
2022-02-23 | Implementing OpenXR driver | Bastiaan Olij |
2022-02-22 | Use Filament specular models and parametrization | clayjohn |
2022-02-17 | Merge pull request #58177 from clayjohn/VULKAN-prefiltered-radiance | Rémi Verschelde |
2022-02-16 | Use prefiltered radiance | clayjohn |
2022-02-16 | Style: Cleanup single-line blocks, semicolons, dead code | Rémi Verschelde |
2022-02-14 | Compute SSAO at half resolution by default | Hugo Locurcio |
2022-02-10 | Merge pull request #54158 from Calinou/decrease-default-soft-shadow-quality | Rémi Verschelde |
2022-02-10 | Merge pull request #54677 from Calinou/voxelgi-default-low-quality | Rémi Verschelde |
2022-02-10 | Merge pull request #39965 from Calinou/tweak-sdfgi-defaults | Rémi Verschelde |
2022-02-08 | Fix BLEND_SHAPE_MASK | reduz |
2022-02-06 | Tweak default SDFGI settings for better quality | Hugo Locurcio |
2022-01-26 | Merge pull request #54574 from Ansraer/glow_map | Rémi Verschelde |
2022-01-20 | Rename or refactor macros to avoid leading underscores | Omar Polo |