Age | Commit message (Expand) | Author |
2021-02-18 | Reorganize Project Settings | reduz |
2021-02-10 | Make Servers truly Thread Safe | reduz |
2021-02-06 | Simplify Volumetric Fog | reduz |
2021-02-01 | Merge pull request #37547 from aaronfranke/tau | Rémi Verschelde |
2021-01-24 | Shadow map rendering optimization | reduz |
2021-01-24 | Several GI related optimizations and fixes | reduz |
2021-01-19 | Added GPU based cluster builder | reduz |
2021-01-09 | Use Math_TAU and deg2rad/rad2deg in more places and optimize code | Aaron Franke |
2021-01-05 | Threaded optimizations to cull and render | reduz |
2021-01-01 | Update copyright statements to 2021 | Rémi Verschelde |
2020-12-29 | Expose gltf2 eight weights. | K. S. Ernest (iFire) Lee |
2020-12-24 | Merge pull request #44641 from reduz/get-frame-setup-time | Rémi Verschelde |
2020-12-24 | Merge pull request #44623 from reduz/rewrite-renderer-indexer | Juan Linietsky |
2020-12-24 | Add API to get frame setup time on CPU | reduz |
2020-12-23 | Bind viewport measure functions | reduz |
2020-12-23 | Replace Octree by DynamicBVH in cull code | reduz |
2020-12-21 | Port ASSAO to Godot to replace SAO | clayjohn |
2020-12-16 | Reimplement skeletons and blend shapes | reduz |
2020-12-09 | Cleanup unused engine code | Tomasz Chabora |
2020-12-07 | Add support for low-end 3D rendering. | reduz |
2020-12-04 | doc: Sync classref with current source | Rémi Verschelde |
2020-12-02 | Refactored Mesh internals and formats. | reduz |
2020-11-28 | Merge pull request #42761 from fire/color-grading-3d | Rémi Verschelde |
2020-11-28 | Environment brightness, contrast, saturation restore with color correction. | clayjohn |
2020-11-28 | Merge pull request #42987 from clayjohn/VULKAN-sky-only | Rémi Verschelde |
2020-11-26 | Implement signed distance fields for 2D shaders | reduz |
2020-11-16 | Remove empty lines around braces with the formatting script | Aaron Franke |
2020-11-07 | Reorganized core/ directory, it was too fatty already | reduz |
2020-11-04 | doc: Sync classref with current source + fixup some bindings | Rémi Verschelde |
2020-11-04 | Implement DirectionalLight2D | reduz |
2020-10-24 | Refactored 2D shader and lighting system | reduz |
2020-10-21 | Add sky_only setting to DirectionalLight3Ds | clayjohn |
2020-10-19 | Fixup method binding from #42910 | Rémi Verschelde |
2020-10-19 | Merge pull request #38097 from Calinou/add-viewport-debanding | Juan Linietsky |
2020-10-18 | Revert "Replace SAO implementation with MSSAO" | Juan Linietsky |
2020-10-18 | Merge pull request #42077 from clayjohn/MSSAO | Juan Linietsky |
2020-10-18 | Merge pull request #42201 from clayjohn/Vulkan-new-glow | Juan Linietsky |
2020-10-18 | Replace SAO implementation with MSSAO | clayjohn |
2020-10-18 | Optimize Glow with local memory | clayjohn |
2020-10-18 | Merge pull request #41418 from clayjohn/Vulkan-aerial | Rémi Verschelde |
2020-10-18 | Refactor MethodBind to use variadic templates | reduz |
2020-10-17 | Add aerial perspective to fixed fog | clayjohn |
2020-10-15 | Fix typo in soft shadow quality project settings hints | Hugo Locurcio |
2020-10-12 | doc: Sync classref with current source | Rémi Verschelde |
2020-09-16 | expose local RenderingDevice creation to RenderingServer | clayjohn |
2020-08-31 | Add high quality glow mode | clayjohn |
2020-08-14 | Add a debanding property to Viewport | Hugo Locurcio |
2020-08-13 | Restored fog (non volumetric). | Juan Linietsky |
2020-08-13 | Added volumetric fog effect. | Juan Linietsky |
2020-07-01 | Environment: Refactor code for readability + more | Rémi Verschelde |