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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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rendering_server.cpp
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Author
2022-09-22
Fix various -Wmaybe-uninitialized warnings from GCC 12.2.1
Rémi Verschelde
2022-09-19
Split rendering driver project setting into renderer_name and rendering_drive...
clayjohn
2022-09-14
Decode octahedral compression when retreiving meshes
clayjohn
2022-09-02
Merge pull request #65170 from KoBeWi/your_argument_is_TypedArray
Rémi Verschelde
2022-09-02
Merge pull request #64952 from Chaosus/vs_rename_uniform_to_param
Rémi Verschelde
2022-09-01
Merge pull request #60185 from Calinou/environment-fog-and-sky-affect
Rémi Verschelde
2022-09-01
Add Environment properties to control fog rendering on background sky
Hugo Locurcio
2022-09-01
Change Array arguments to TypedArray
kobewi
2022-09-01
Rename `uniform` to `parameter` across the engine
Yuri Rubinsky
2022-08-31
Implement Physical Light Units as an optional setting.
clayjohn
2022-08-30
Add a per-light volumetric fog energy property
Hugo Locurcio
2022-08-30
Merge pull request #63003 from Geometror/msaa-2d
Rémi Verschelde
2022-08-26
Merge pull request #64422 from bruvzg/make_fonts_unbearably_ugly_2.0
Rémi Verschelde
2022-08-24
Replace Array return types with TypedArray 3
kobewi
2022-08-23
Replace Array return types with TypedArray 2
kobewi
2022-08-23
Add font LCD sub-pixel anti-aliasing support.
bruvzg
2022-08-22
Merge pull request #60309 from The-O-King/oct
Rémi Verschelde
2022-08-19
Remove requirement to have vertex positions when creating a mesh. Meshes can ...
clayjohn
2022-08-13
Octahedral Normal/Tangent Compression
Omar El Sheikh
2022-08-13
Implement MSAA for 2D [Vulkan only]
Hendrik Brucker
2022-08-07
Add a shadow opacity property to Light3D
Hugo Locurcio
2022-08-04
Rename shader parameter uniform setter/getter methods for consistency
Hugo Locurcio
2022-08-03
Add Nearest Mipmap Anisotropic filter option to decals and projectors
Hugo Locurcio
2022-07-29
Merge pull request #46557 from asmaloney/remove-impossible-condition
Rémi Verschelde
2022-07-28
Merge pull request #59840 from Calinou/renderingserver-global-uniform-rename
Rémi Verschelde
2022-07-28
Rename RenderingServer global shader uniform methods to be more explicit
Hugo Locurcio
2022-07-28
Allow changing mipmap LOD bias when FSR 1.0 scaling is not used
Hugo Locurcio
2022-07-25
Remove ThreadWorkPool, replace by WorkerThreadPool
Juan Linietsky
2022-07-22
Clean up Shader Preprocessor
reduz
2022-07-17
Adding Variable Rate Shading support to Godot
Bastiaan Olij
2022-07-13
Rename soft shadow quality project settings for easier searching
Hugo Locurcio
2022-06-19
Automatically update the editor viewport when 3D scaling options are changed
Hugo Locurcio
2022-06-07
Initial TAA implementation
jfons
2022-06-01
Ensure has_os_features is safely called as it can't be called from within the...
Bastiaan Olij
2022-05-25
Add Cone and Cylinder shapes to FogVolume
Hugo Locurcio
2022-05-16
Add basic lighting to GLES3 renderer.
clayjohn
2022-05-12
Merge pull request #60976 from Calinou/fsr-rename-property-hint
Rémi Verschelde
2022-05-12
Basic 3D rendering
clayjohn
2022-05-12
Rename remaining references of FSR to FSR 1.0
Hugo Locurcio
2022-05-03
Add `get_video_adapter_api_version()` to RenderingServer
Hugo Locurcio
2022-04-20
Fix more issues found by cppcheck.
bruvzg
2022-04-12
Restore antialiasing for `draw_line`
Yuri Roubinsky
2022-04-06
Fix some issues found by cppcheck.
bruvzg
2022-03-18
Merge pull request #49738 from Calinou/ssao-gi-default-half-resolution
Rémi Verschelde
2022-03-17
Replace DirectionalLight3D's `use_in_sky_only` with `sky_mode` enum
Hugo Locurcio
2022-03-13
Expose `RenderingServer::canvas_item_add_animation_slice` in GDScript
Xavier Loh
2022-03-04
Remove unused `shadow_color` property from Light3D
Hugo Locurcio
2022-03-04
Merge pull request #58512 from Calinou/light3d-add-distance-fade
Rémi Verschelde
2022-02-28
Fix typo in SSR roughness quality enum value names
Hugo Locurcio
2022-02-25
Implement distance fade properties in OmniLight3D and SpotLight3D
Hugo Locurcio
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