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path: root/servers/rendering_server.cpp
AgeCommit message (Expand)Author
2021-07-23Use C++ iterators for Lists in many situationsAaron Franke
2021-07-20Merge pull request #50618 from reduz/implement-more-specialization-constantsRémi Verschelde
2021-07-19Implement more rendering options as specialization constantsreduz
2021-07-19Explicitly cast to float when creating a float arrayAaron Franke
2021-07-06Fix warning message spam when a VoxelGI node is selected in the editorHugo Locurcio
2021-07-03Fix Render Inforeduz
2021-07-02Remove leftovers from the DirectionalLight3D Optimized shadow depth rangeHugo Locurcio
2021-07-01Merge pull request #50040 from reduz/fix-renderingserver-bindingsRémi Verschelde
2021-07-01Clean up RenderingServer and its bindingsreduz
2021-06-30Import mesh colors in 8BPP.reduz
2021-06-30Deprecate ImmediateGeometryreduz
2021-06-14Implement visibility range and dependencies.jfons
2021-06-13Add stereoscopic rendering through multiviewBastiaan Olij
2021-06-11Merge pull request #47835 from mortarroad/master-lossless-webpRémi Verschelde
2021-06-11Fix tangent importingreduz
2021-06-11Implement lossless WebP encodingMorris Tabor
2021-06-05Rename GI Classesreduz
2021-05-31Implement shader cachingreduz
2021-05-20Fix typos with codespellRémi Verschelde
2021-05-11Fixes missng 2D engine bitsreduz
2021-05-03Assorted fixes to UV unwrapping and GPU lightmapperjfons
2021-05-03Create mobile rendererBastiaan Olij
2021-05-01fix-tangents-on-rendering-serverStefan Boronczyk
2021-04-28Merge pull request #48239 from akien-mga/goodbye-copymemRémi Verschelde
2021-04-27Core: Drop custom `copymem`/`zeromem` definesRémi Verschelde
2021-04-23Implement occlusion cullingjfons
2021-04-14Rename get_surface_material to get_surface_override_materialclayjohn
2021-02-18Reorganize Project Settingsreduz
2021-02-10Make Servers truly Thread Safereduz
2021-02-06Simplify Volumetric Fogreduz
2021-02-01Merge pull request #37547 from aaronfranke/tauRémi Verschelde
2021-01-24Shadow map rendering optimizationreduz
2021-01-24Several GI related optimizations and fixesreduz
2021-01-19Added GPU based cluster builderreduz
2021-01-09Use Math_TAU and deg2rad/rad2deg in more places and optimize codeAaron Franke
2021-01-05Threaded optimizations to cull and renderreduz
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-12-29Expose gltf2 eight weights.K. S. Ernest (iFire) Lee
2020-12-24Merge pull request #44641 from reduz/get-frame-setup-timeRémi Verschelde
2020-12-24Merge pull request #44623 from reduz/rewrite-renderer-indexerJuan Linietsky
2020-12-24Add API to get frame setup time on CPUreduz
2020-12-23Bind viewport measure functionsreduz
2020-12-23Replace Octree by DynamicBVH in cull codereduz
2020-12-21Port ASSAO to Godot to replace SAOclayjohn
2020-12-16Reimplement skeletons and blend shapesreduz
2020-12-09Cleanup unused engine codeTomasz Chabora
2020-12-07Add support for low-end 3D rendering.reduz
2020-12-04doc: Sync classref with current sourceRémi Verschelde
2020-12-02Refactored Mesh internals and formats.reduz
2020-11-28Merge pull request #42761 from fire/color-grading-3dRémi Verschelde