Age | Commit message (Expand) | Author |
2021-07-23 | Use C++ iterators for Lists in many situations | Aaron Franke |
2021-07-20 | Merge pull request #50618 from reduz/implement-more-specialization-constants | Rémi Verschelde |
2021-07-19 | Implement more rendering options as specialization constants | reduz |
2021-07-19 | Explicitly cast to float when creating a float array | Aaron Franke |
2021-07-06 | Fix warning message spam when a VoxelGI node is selected in the editor | Hugo Locurcio |
2021-07-03 | Fix Render Info | reduz |
2021-07-02 | Remove leftovers from the DirectionalLight3D Optimized shadow depth range | Hugo Locurcio |
2021-07-01 | Merge pull request #50040 from reduz/fix-renderingserver-bindings | Rémi Verschelde |
2021-07-01 | Clean up RenderingServer and its bindings | reduz |
2021-06-30 | Import mesh colors in 8BPP. | reduz |
2021-06-30 | Deprecate ImmediateGeometry | reduz |
2021-06-14 | Implement visibility range and dependencies. | jfons |
2021-06-13 | Add stereoscopic rendering through multiview | Bastiaan Olij |
2021-06-11 | Merge pull request #47835 from mortarroad/master-lossless-webp | Rémi Verschelde |
2021-06-11 | Fix tangent importing | reduz |
2021-06-11 | Implement lossless WebP encoding | Morris Tabor |
2021-06-05 | Rename GI Classes | reduz |
2021-05-31 | Implement shader caching | reduz |
2021-05-20 | Fix typos with codespell | Rémi Verschelde |
2021-05-11 | Fixes missng 2D engine bits | reduz |
2021-05-03 | Assorted fixes to UV unwrapping and GPU lightmapper | jfons |
2021-05-03 | Create mobile renderer | Bastiaan Olij |
2021-05-01 | fix-tangents-on-rendering-server | Stefan Boronczyk |
2021-04-28 | Merge pull request #48239 from akien-mga/goodbye-copymem | Rémi Verschelde |
2021-04-27 | Core: Drop custom `copymem`/`zeromem` defines | Rémi Verschelde |
2021-04-23 | Implement occlusion culling | jfons |
2021-04-14 | Rename get_surface_material to get_surface_override_material | clayjohn |
2021-02-18 | Reorganize Project Settings | reduz |
2021-02-10 | Make Servers truly Thread Safe | reduz |
2021-02-06 | Simplify Volumetric Fog | reduz |
2021-02-01 | Merge pull request #37547 from aaronfranke/tau | Rémi Verschelde |
2021-01-24 | Shadow map rendering optimization | reduz |
2021-01-24 | Several GI related optimizations and fixes | reduz |
2021-01-19 | Added GPU based cluster builder | reduz |
2021-01-09 | Use Math_TAU and deg2rad/rad2deg in more places and optimize code | Aaron Franke |
2021-01-05 | Threaded optimizations to cull and render | reduz |
2021-01-01 | Update copyright statements to 2021 | Rémi Verschelde |
2020-12-29 | Expose gltf2 eight weights. | K. S. Ernest (iFire) Lee |
2020-12-24 | Merge pull request #44641 from reduz/get-frame-setup-time | Rémi Verschelde |
2020-12-24 | Merge pull request #44623 from reduz/rewrite-renderer-indexer | Juan Linietsky |
2020-12-24 | Add API to get frame setup time on CPU | reduz |
2020-12-23 | Bind viewport measure functions | reduz |
2020-12-23 | Replace Octree by DynamicBVH in cull code | reduz |
2020-12-21 | Port ASSAO to Godot to replace SAO | clayjohn |
2020-12-16 | Reimplement skeletons and blend shapes | reduz |
2020-12-09 | Cleanup unused engine code | Tomasz Chabora |
2020-12-07 | Add support for low-end 3D rendering. | reduz |
2020-12-04 | doc: Sync classref with current source | Rémi Verschelde |
2020-12-02 | Refactored Mesh internals and formats. | reduz |
2020-11-28 | Merge pull request #42761 from fire/color-grading-3d | Rémi Verschelde |