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path: root/servers/rendering_server.cpp
AgeCommit message (Expand)Author
2021-02-18Reorganize Project Settingsreduz
2021-02-10Make Servers truly Thread Safereduz
2021-02-06Simplify Volumetric Fogreduz
2021-02-01Merge pull request #37547 from aaronfranke/tauRémi Verschelde
2021-01-24Shadow map rendering optimizationreduz
2021-01-24Several GI related optimizations and fixesreduz
2021-01-19Added GPU based cluster builderreduz
2021-01-09Use Math_TAU and deg2rad/rad2deg in more places and optimize codeAaron Franke
2021-01-05Threaded optimizations to cull and renderreduz
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-12-29Expose gltf2 eight weights.K. S. Ernest (iFire) Lee
2020-12-24Merge pull request #44641 from reduz/get-frame-setup-timeRémi Verschelde
2020-12-24Merge pull request #44623 from reduz/rewrite-renderer-indexerJuan Linietsky
2020-12-24Add API to get frame setup time on CPUreduz
2020-12-23Bind viewport measure functionsreduz
2020-12-23Replace Octree by DynamicBVH in cull codereduz
2020-12-21Port ASSAO to Godot to replace SAOclayjohn
2020-12-16Reimplement skeletons and blend shapesreduz
2020-12-09Cleanup unused engine codeTomasz Chabora
2020-12-07Add support for low-end 3D rendering.reduz
2020-12-04doc: Sync classref with current sourceRémi Verschelde
2020-12-02Refactored Mesh internals and formats.reduz
2020-11-28Merge pull request #42761 from fire/color-grading-3dRémi Verschelde
2020-11-28Environment brightness, contrast, saturation restore with color correction.clayjohn
2020-11-28Merge pull request #42987 from clayjohn/VULKAN-sky-onlyRémi Verschelde
2020-11-26Implement signed distance fields for 2D shadersreduz
2020-11-16Remove empty lines around braces with the formatting scriptAaron Franke
2020-11-07Reorganized core/ directory, it was too fatty alreadyreduz
2020-11-04doc: Sync classref with current source + fixup some bindingsRémi Verschelde
2020-11-04Implement DirectionalLight2Dreduz
2020-10-24Refactored 2D shader and lighting systemreduz
2020-10-21Add sky_only setting to DirectionalLight3Dsclayjohn
2020-10-19Fixup method binding from #42910Rémi Verschelde
2020-10-19Merge pull request #38097 from Calinou/add-viewport-debandingJuan Linietsky
2020-10-18Revert "Replace SAO implementation with MSSAO"Juan Linietsky
2020-10-18Merge pull request #42077 from clayjohn/MSSAOJuan Linietsky
2020-10-18Merge pull request #42201 from clayjohn/Vulkan-new-glowJuan Linietsky
2020-10-18Replace SAO implementation with MSSAOclayjohn
2020-10-18Optimize Glow with local memoryclayjohn
2020-10-18Merge pull request #41418 from clayjohn/Vulkan-aerialRémi Verschelde
2020-10-18Refactor MethodBind to use variadic templatesreduz
2020-10-17Add aerial perspective to fixed fogclayjohn
2020-10-15Fix typo in soft shadow quality project settings hintsHugo Locurcio
2020-10-12doc: Sync classref with current sourceRémi Verschelde
2020-09-16expose local RenderingDevice creation to RenderingServerclayjohn
2020-08-31Add high quality glow modeclayjohn
2020-08-14Add a debanding property to ViewportHugo Locurcio
2020-08-13Restored fog (non volumetric).Juan Linietsky
2020-08-13Added volumetric fog effect.Juan Linietsky
2020-07-01Environment: Refactor code for readability + moreRémi Verschelde