Age | Commit message (Expand) | Author |
2021-11-23 | Implemented AMD's FSR as a computer shader for upscaling 3D scenes | Je06jm |
2021-11-12 | Fix default_texture_param in shader pipeline to support uniform arrays | Yuri Roubinsky |
2021-11-05 | Use Callable in RS::request_frame_drawn_callback | Brian Semrau |
2021-10-31 | Use OpenGL 3.3 core profile instead of compatibility profile | Clay John |
2021-10-28 | Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog | clayjohn |
2021-10-25 | Implement distance fade and transparency | JFonS |
2021-10-22 | Merge pull request #53992 from Calinou/hard-shadow-mapping-allow-dithering | Rémi Verschelde |
2021-10-21 | Add Soft Very Low shadow quality mode for 3D | Hugo Locurcio |
2021-10-20 | doctool: Fix differences between headless and Vulkan rendering backends | Rémi Verschelde |
2021-10-09 | Fix auto LOD generation for blendshapes. | Joan Fons |
2021-10-08 | Allow any floating-point value as a 3D rendering scale option | Hugo Locurcio |
2021-10-07 | Remove unimplemented `Environment.ambient_light_occlusion_color` property | Hugo Locurcio |
2021-10-03 | GLTF for game templates. | K. S. Ernest (iFire) Lee |
2021-10-01 | Implement TextServer GDExtension interface, remove TextServer GDNative interf... | bruvzg |
2021-09-13 | Merge pull request #49063 from Calinou/remove-16x-msaa | Rémi Verschelde |
2021-09-10 | 8 uvs for glTF2, URI decode and Vertex Custom api. | Lyuma |
2021-09-09 | Expose Vulkan internal values for access from extensions | Bastiaan Olij |
2021-08-26 | Optionally scale 3D render content | Bastiaan Olij |
2021-08-25 | Remove 16× MSAA support due to driver bugs and low performance | Hugo Locurcio |
2021-08-12 | Use the Unicode multiplication symbol where relevant | Hugo Locurcio |
2021-08-12 | Fix the Use Nearest Mipmap Filter project setting not working | Hugo Locurcio |
2021-08-11 | Decrease the default depth of field bokeh quality | Hugo Locurcio |
2021-08-09 | Some work on double support | Aaron Franke |
2021-08-01 | Handle 32-bit and 64-bit floats for tangents/weights in RenderingServer | Aaron Franke |
2021-07-30 | Expose Vulkan's clustered and mobile backends in the project manager | Hugo Locurcio |
2021-07-25 | Use const references where possible for List range iterators | Rémi Verschelde |
2021-07-23 | Use C++ iterators for Lists in many situations | Aaron Franke |
2021-07-20 | Merge pull request #50618 from reduz/implement-more-specialization-constants | Rémi Verschelde |
2021-07-19 | Implement more rendering options as specialization constants | reduz |
2021-07-19 | Explicitly cast to float when creating a float array | Aaron Franke |
2021-07-06 | Fix warning message spam when a VoxelGI node is selected in the editor | Hugo Locurcio |
2021-07-03 | Fix Render Info | reduz |
2021-07-02 | Remove leftovers from the DirectionalLight3D Optimized shadow depth range | Hugo Locurcio |
2021-07-01 | Merge pull request #50040 from reduz/fix-renderingserver-bindings | Rémi Verschelde |
2021-07-01 | Clean up RenderingServer and its bindings | reduz |
2021-06-30 | Import mesh colors in 8BPP. | reduz |
2021-06-30 | Deprecate ImmediateGeometry | reduz |
2021-06-14 | Implement visibility range and dependencies. | jfons |
2021-06-13 | Add stereoscopic rendering through multiview | Bastiaan Olij |
2021-06-11 | Merge pull request #47835 from mortarroad/master-lossless-webp | Rémi Verschelde |
2021-06-11 | Fix tangent importing | reduz |
2021-06-11 | Implement lossless WebP encoding | Morris Tabor |
2021-06-05 | Rename GI Classes | reduz |
2021-05-31 | Implement shader caching | reduz |
2021-05-20 | Fix typos with codespell | Rémi Verschelde |
2021-05-11 | Fixes missng 2D engine bits | reduz |
2021-05-03 | Assorted fixes to UV unwrapping and GPU lightmapper | jfons |
2021-05-03 | Create mobile renderer | Bastiaan Olij |
2021-05-01 | fix-tangents-on-rendering-server | Stefan Boronczyk |
2021-04-28 | Merge pull request #48239 from akien-mga/goodbye-copymem | Rémi Verschelde |