summaryrefslogtreecommitdiff
path: root/servers/rendering_server.cpp
AgeCommit message (Expand)Author
2022-07-28Allow changing mipmap LOD bias when FSR 1.0 scaling is not usedHugo Locurcio
2022-07-25Remove ThreadWorkPool, replace by WorkerThreadPoolJuan Linietsky
2022-07-22Clean up Shader Preprocessorreduz
2022-07-17Adding Variable Rate Shading support to GodotBastiaan Olij
2022-07-13Rename soft shadow quality project settings for easier searchingHugo Locurcio
2022-06-19Automatically update the editor viewport when 3D scaling options are changedHugo Locurcio
2022-06-07Initial TAA implementationjfons
2022-06-01Ensure has_os_features is safely called as it can't be called from within the...Bastiaan Olij
2022-05-25Add Cone and Cylinder shapes to FogVolumeHugo Locurcio
2022-05-16Add basic lighting to GLES3 renderer.clayjohn
2022-05-12Merge pull request #60976 from Calinou/fsr-rename-property-hintRémi Verschelde
2022-05-12Basic 3D renderingclayjohn
2022-05-12Rename remaining references of FSR to FSR 1.0Hugo Locurcio
2022-05-03Add `get_video_adapter_api_version()` to RenderingServerHugo Locurcio
2022-04-20Fix more issues found by cppcheck.bruvzg
2022-04-12Restore antialiasing for `draw_line`Yuri Roubinsky
2022-04-06Fix some issues found by cppcheck.bruvzg
2022-03-18Merge pull request #49738 from Calinou/ssao-gi-default-half-resolutionRémi Verschelde
2022-03-17Replace DirectionalLight3D's `use_in_sky_only` with `sky_mode` enumHugo Locurcio
2022-03-13Expose `RenderingServer::canvas_item_add_animation_slice` in GDScriptXavier Loh
2022-03-04Remove unused `shadow_color` property from Light3DHugo Locurcio
2022-03-04Merge pull request #58512 from Calinou/light3d-add-distance-fadeRémi Verschelde
2022-02-28Fix typo in SSR roughness quality enum value namesHugo Locurcio
2022-02-25Implement distance fade properties in OmniLight3D and SpotLight3DHugo Locurcio
2022-02-23Implementing OpenXR driverBastiaan Olij
2022-02-22Use Filament specular models and parametrizationclayjohn
2022-02-17Merge pull request #58177 from clayjohn/VULKAN-prefiltered-radianceRémi Verschelde
2022-02-16Use prefiltered radianceclayjohn
2022-02-16Style: Cleanup single-line blocks, semicolons, dead codeRémi Verschelde
2022-02-14Compute SSAO at half resolution by defaultHugo Locurcio
2022-02-10Merge pull request #54158 from Calinou/decrease-default-soft-shadow-qualityRémi Verschelde
2022-02-10Merge pull request #54677 from Calinou/voxelgi-default-low-qualityRémi Verschelde
2022-02-10Merge pull request #39965 from Calinou/tweak-sdfgi-defaultsRémi Verschelde
2022-02-08Fix BLEND_SHAPE_MASKreduz
2022-02-06Tweak default SDFGI settings for better qualityHugo Locurcio
2022-01-26Merge pull request #54574 from Ansraer/glow_mapRémi Verschelde
2022-01-20Rename or refactor macros to avoid leading underscoresOmar Polo
2022-01-20Merge pull request #55360 from Calinou/rename-bake-mode-propertiesRémi Verschelde
2022-01-20add support for glow mapsAnsraer
2022-01-19Revert "Add new scaling modes for splash screen"Rémi Verschelde
2022-01-18Add new scaling modes for splash screenSamuel Pedrajas
2022-01-18Merge pull request #56761 from Calinou/sdfgi-allow-any-number-of-cascadesRémi Verschelde
2022-01-17Allow using between 1 and 8 cascades for SDFGIHugo Locurcio
2022-01-14Remove support for PVRTC texture encoding and decodingHugo Locurcio
2022-01-12Optimize include files to improve `shader_language.h` compilation speedYuri Roubinsky
2022-01-07Merge pull request #56170 from Calinou/renderingserver-expose-gi-half-resolutionRémi Verschelde
2022-01-06Expose RenderingServer SSIL quality setter methodsHugo Locurcio
2022-01-05Added material_overlay property to MeshInstance3DFernando Cosentino
2022-01-04Merge pull request #55790 from Calinou/renderingserver-add-device-type-getterRémi Verschelde
2022-01-04Merge pull request #56305 from Calinou/rename-lod-thresholdRémi Verschelde