Age | Commit message (Expand) | Author |
2022-11-22 | Fix some switching decisions for index format. | ueshita |
2022-11-19 | RenderingServer::create_local_rendering_device null check and docs | dzil123 |
2022-11-15 | Merge pull request #67948 from DeeJayLSP/split_webp | Rémi Verschelde |
2022-11-15 | Overhaul WebP packer and split compression options | DeeJayLSP |
2022-11-11 | Merge pull request #68186 from pkdawson/expose-texture-rd | Rémi Verschelde |
2022-11-08 | Remove duplicate project settings definitions | kobewi |
2022-11-03 | Expose texture_get_rd_texture | Patrick Dawson |
2022-10-31 | Viewport canvas cull mask feature | BimDav |
2022-10-14 | Implement multiple clip_children modes for CanvasItems | clayjohn |
2022-10-13 | Optimize Convex Collision | Juan Linietsky |
2022-10-11 | Merge pull request #67000 from RandomShaper/split_render_further | Rémi Verschelde |
2022-10-06 | Polish rendering driver refactor further | Pedro J. Estébanez |
2022-10-06 | Use a giant UBO to optimize performance in 2D | clayjohn |
2022-10-05 | Fix crash when executing `RenderingServer.mesh_surface_get_format_offset` | Haoyu Qiu |
2022-09-22 | Fix various -Wmaybe-uninitialized warnings from GCC 12.2.1 | Rémi Verschelde |
2022-09-19 | Split rendering driver project setting into renderer_name and rendering_drive... | clayjohn |
2022-09-14 | Decode octahedral compression when retreiving meshes | clayjohn |
2022-09-02 | Merge pull request #65170 from KoBeWi/your_argument_is_TypedArray | Rémi Verschelde |
2022-09-02 | Merge pull request #64952 from Chaosus/vs_rename_uniform_to_param | Rémi Verschelde |
2022-09-01 | Merge pull request #60185 from Calinou/environment-fog-and-sky-affect | Rémi Verschelde |
2022-09-01 | Add Environment properties to control fog rendering on background sky | Hugo Locurcio |
2022-09-01 | Change Array arguments to TypedArray | kobewi |
2022-09-01 | Rename `uniform` to `parameter` across the engine | Yuri Rubinsky |
2022-08-31 | Implement Physical Light Units as an optional setting. | clayjohn |
2022-08-30 | Add a per-light volumetric fog energy property | Hugo Locurcio |
2022-08-30 | Merge pull request #63003 from Geometror/msaa-2d | Rémi Verschelde |
2022-08-26 | Merge pull request #64422 from bruvzg/make_fonts_unbearably_ugly_2.0 | Rémi Verschelde |
2022-08-24 | Replace Array return types with TypedArray 3 | kobewi |
2022-08-23 | Replace Array return types with TypedArray 2 | kobewi |
2022-08-23 | Add font LCD sub-pixel anti-aliasing support. | bruvzg |
2022-08-22 | Merge pull request #60309 from The-O-King/oct | Rémi Verschelde |
2022-08-19 | Remove requirement to have vertex positions when creating a mesh. Meshes can ... | clayjohn |
2022-08-13 | Octahedral Normal/Tangent Compression | Omar El Sheikh |
2022-08-13 | Implement MSAA for 2D [Vulkan only] | Hendrik Brucker |
2022-08-07 | Add a shadow opacity property to Light3D | Hugo Locurcio |
2022-08-04 | Rename shader parameter uniform setter/getter methods for consistency | Hugo Locurcio |
2022-08-03 | Add Nearest Mipmap Anisotropic filter option to decals and projectors | Hugo Locurcio |
2022-07-29 | Merge pull request #46557 from asmaloney/remove-impossible-condition | Rémi Verschelde |
2022-07-28 | Merge pull request #59840 from Calinou/renderingserver-global-uniform-rename | Rémi Verschelde |
2022-07-28 | Rename RenderingServer global shader uniform methods to be more explicit | Hugo Locurcio |
2022-07-28 | Allow changing mipmap LOD bias when FSR 1.0 scaling is not used | Hugo Locurcio |
2022-07-25 | Remove ThreadWorkPool, replace by WorkerThreadPool | Juan Linietsky |
2022-07-22 | Clean up Shader Preprocessor | reduz |
2022-07-17 | Adding Variable Rate Shading support to Godot | Bastiaan Olij |
2022-07-13 | Rename soft shadow quality project settings for easier searching | Hugo Locurcio |
2022-06-19 | Automatically update the editor viewport when 3D scaling options are changed | Hugo Locurcio |
2022-06-07 | Initial TAA implementation | jfons |
2022-06-01 | Ensure has_os_features is safely called as it can't be called from within the... | Bastiaan Olij |
2022-05-25 | Add Cone and Cylinder shapes to FogVolume | Hugo Locurcio |
2022-05-16 | Add basic lighting to GLES3 renderer. | clayjohn |