Age | Commit message (Collapse) | Author | |
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2022-01-02 | Fix various typos | luz paz | |
Found via ` codespell -q 3 -S ./thirdparty,*.po,./DONORS.md -L ackward,ang,ans,ba,beng,cas,childs,childrens,dof,doubleclick,expct,fave,findn,gird,hist,inout,leapyear,lod,nd,numer,ois,ony,paket,seeked,sinc,switchs,te,uint,varn` Update editor/import/resource_importer_layered_texture.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Update doc/classes/TileSetScenesCollectionSource.xml Co-authored-by: Raul Santos <raulsntos@gmail.com> Update scene/gui/graph_edit.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Update scene/resources/animation.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Update scene/resources/animation.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Update scene/resources/animation.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Update scene/gui/rich_text_label.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Revert previously committed change | |||
2021-12-21 | Refactor render_mode in shaders, forbid declaring duplicates | Yuri Roubinsky | |
2021-12-20 | [Headless] Workaround texture load failure. | Fabio Alessandrelli | |
Some assets are loaded based on OS/server feature detection, namely textures (but potentially others). The ResourceImporter will fail to load a texture if the OS reports not supporting it. The OS, in turn, checks texture format support via the RenderingServer. This commit makes the dummy rasterizer report known texture formats as supported (although unused), so that scenes can be correctly loaded when they include references to imported textures. | |||
2021-12-16 | Merge pull request #55970 from Chaosus/shader_fix_struct_warning | Rémi Verschelde | |
2021-12-15 | Fix struct usage passing to shader warning system | Yuri Roubinsky | |
2021-12-15 | Rename shader hint `filter_anisotropy` to `filter_anisotropic` | Yuri Roubinsky | |
2021-12-15 | Fix shader array parsing in variable declaration | Yuri Roubinsky | |
2021-12-15 | Merge pull request #55903 from Chaosus/shader_struct | Rémi Verschelde | |
2021-12-15 | Merge pull request #55913 from Chaosus/fix_shader_crash | Rémi Verschelde | |
2021-12-15 | Rename shader hint `filter_aniso` to `filter_anisotropy` | Yuri Roubinsky | |
2021-12-13 | Fix shader crash when assigned array from struct to a variable by index | Yuri Roubinsky | |
2021-12-13 | Allow declaring multiple members in one expression in shader structs | Yuri Roubinsky | |
2021-12-11 | Restore shader parsing errors with lack of semicolon in a block | Yuri Roubinsky | |
2021-12-10 | Rename `hint_aniso` to `hint_anisotropy` in the shader language | Hugo Locurcio | |
The word "anisotropy" is used in full form in BaseMaterial3D's anisotropy-related properties. | |||
2021-12-10 | Refactor constant suffix parsing in a shader | Yuri Roubinsky | |
2021-12-10 | Merge pull request #55572 from aaronfranke/ci-double | Rémi Verschelde | |
2021-12-10 | Merge pull request #55763 from Chaosus/shader_hint_completion | Yuri Roubinsky | |
2021-12-10 | Merge pull request #43181 from nathanfranke/string-empty | Rémi Verschelde | |
Replace String comparisons with "", String() to is_empty() | |||
2021-12-10 | Added completion for uniform hints in a shader | Yuri Roubinsky | |
2021-12-09 | Merge pull request #55714 from Geometror/fix-fog-spotlight | Rémi Verschelde | |
2021-12-09 | Add a double-precision editor build to CI | Aaron Franke | |
2021-12-09 | Replace String comparisons with "", String() to is_empty() | Nathan Franke | |
Also: - Adds two stress tests to test_string.h - Changes to .empty() on std::strings | |||
2021-12-08 | Fix volumetric fog in combination with spotlights | Hendrik Brucker | |
2021-12-08 | Make `compile` shader function to use struct instead long parameter list | Yuri Roubinsky | |
2021-12-07 | Merge pull request #35901 from nathanfranke/pool-byte-array-subarray-exclusive | Rémi Verschelde | |
2021-12-05 | Remove or make verbose some debugging prints | Hugo Locurcio | |
The message about SpatialMaterial conversion was turned into a warning, as it can potentially interfere with porting projects from Godot 3.x (if there's a bug in the conversion code). | |||
2021-12-03 | Fix `^=` operator in shaders | Yuri Roubinsky | |
2021-12-02 | Merge pull request #53904 from ↵ | Rémi Verschelde | |
ChristopheClaustre/bugfix_shader_compile_spirv_from_source | |||
2021-12-01 | Fix shader crash when using existed constant name for struct | Yuri Roubinsky | |
2021-12-01 | Fix declaring array size twice in global shader constant | Yuri Roubinsky | |
2021-12-01 | Allow using empty statements in the shader, added formatting warning | Yuri Roubinsky | |
2021-11-30 | Merge pull request #55490 from Chaosus/fix_shader_crash | Rémi Verschelde | |
2021-11-30 | Merge pull request #55431 from Chaosus/shader_fix_constants | Rémi Verschelde | |
2021-11-30 | Fix shader crash when assigning array to non-array in global constant | Yuri Roubinsky | |
2021-11-29 | Fix `INDEX` built-in in a process function of particle shader | Yuri Roubinsky | |
2021-11-29 | Fix built-in(PI, TAU, E) assignment to a global constant in a shader | Yuri Roubinsky | |
2021-11-26 | PackedByteArray, Array slice end exclusive, rename subarray to slice | Nathan Franke | |
2021-11-26 | Fix `TIME` using in custom functions of particle shader | Yuri Roubinsky | |
2021-11-26 | Merge pull request #55311 from Chaosus/fix_uniform_array | Rémi Verschelde | |
Fix uniform array alignment to fix a bug | |||
2021-11-25 | Use `WARN_PRINT_ONCE()` for FSR-related warning messages | Hugo Locurcio | |
`print_error()` should generally not be used directly. Also, falling back is best done by printing a warning message instead of an error message. | |||
2021-11-25 | Fix uniform array alignment to fix a bug | Yuri Roubinsky | |
2021-11-25 | Remove disabled debug code in ClusterBuilderRD | Hugo Locurcio | |
2021-11-25 | Revert "Pushes array of uniforms to first place in the buffer" | Yuri Roubinsky | |
2021-11-25 | [macOS / iOS] Use non atomic operation to store facing bits on MoltenVK. | bruvzg | |
2021-11-24 | Merge pull request #51679 from Je06jm/fsr | Rémi Verschelde | |
AMD FidelityFX Super Resolution | |||
2021-11-24 | Merge pull request #55281 from bruvzg/mvk_fog_volumes | Rémi Verschelde | |
2021-11-24 | [macOS / iOS] Use storage buffers instead of unsupported images for the ↵ | bruvzg | |
volumetric fog on MoltenVK. | |||
2021-11-23 | Rename `remove()` to `remove_at()` when removing by index | Lightning_A | |
2021-11-23 | Implemented AMD's FSR as a computer shader for upscaling 3D scenes | Je06jm | |
2021-11-23 | Prevent return statement from using in block in shader main functions | Yuri Roubinsky | |