summaryrefslogtreecommitdiff
path: root/servers/rendering
AgeCommit message (Expand)Author
2022-01-03Merge pull request #56190 from Chaosus/shader_varying_pass_to_funcRémi Verschelde
2022-01-03Merge pull request #56187 from Chaosus/fix_default_textureRémi Verschelde
2022-01-03Merge pull request #56370 from Chaosus/fix_shader_instance_uniformRémi Verschelde
2022-01-02Fix various typosluz paz
2022-01-02Fix XR viewport size overrule and incorrect usage of internal sizeBastiaan Olij
2021-12-31Fix incorrect updating global uniform bufferYuri Roubinsky
2021-12-29Rename Lod Threshold to Mesh Lod ThresholdHugo Locurcio
2021-12-26fixed depth of field bug with msaaGanidhuAbey
2021-12-24GPULightmapper: react on sky ambient propertiesWilliam Deurwaarder
2021-12-24GPULightmapper: cube to panorama copy function flip y based on flagWilliam Deurwaarder
2021-12-23Allow pass varyings as out param to the function, when it's possibleYuri Roubinsky
2021-12-23Fix default texture of unassigned sampler with hint_normalYuri Roubinsky
2021-12-21Refactor render_mode in shaders, forbid declaring duplicatesYuri Roubinsky
2021-12-20[Headless] Workaround texture load failure.Fabio Alessandrelli
2021-12-16Merge pull request #55970 from Chaosus/shader_fix_struct_warningRémi Verschelde
2021-12-15Fix struct usage passing to shader warning systemYuri Roubinsky
2021-12-15Rename shader hint `filter_anisotropy` to `filter_anisotropic`Yuri Roubinsky
2021-12-15Fix shader array parsing in variable declarationYuri Roubinsky
2021-12-15Merge pull request #55903 from Chaosus/shader_structRémi Verschelde
2021-12-15Merge pull request #55913 from Chaosus/fix_shader_crashRémi Verschelde
2021-12-15Rename shader hint `filter_aniso` to `filter_anisotropy`Yuri Roubinsky
2021-12-14Rename and reorder bake mode properties for consistencyHugo Locurcio
2021-12-13Fix shader crash when assigned array from struct to a variable by indexYuri Roubinsky
2021-12-13Allow declaring multiple members in one expression in shader structsYuri Roubinsky
2021-12-11Restore shader parsing errors with lack of semicolon in a blockYuri Roubinsky
2021-12-10Rename `hint_aniso` to `hint_anisotropy` in the shader languageHugo Locurcio
2021-12-10Add `RenderingServer.get_video_adapter_type()` methodHugo Locurcio
2021-12-10Refactor constant suffix parsing in a shaderYuri Roubinsky
2021-12-10Merge pull request #55572 from aaronfranke/ci-doubleRémi Verschelde
2021-12-10Merge pull request #55763 from Chaosus/shader_hint_completionYuri Roubinsky
2021-12-10Merge pull request #43181 from nathanfranke/string-emptyRémi Verschelde
2021-12-10Added completion for uniform hints in a shaderYuri Roubinsky
2021-12-09Merge pull request #55714 from Geometror/fix-fog-spotlightRémi Verschelde
2021-12-09Add a double-precision editor build to CIAaron Franke
2021-12-09Replace String comparisons with "", String() to is_empty()Nathan Franke
2021-12-08Fix volumetric fog in combination with spotlightsHendrik Brucker
2021-12-08Make `compile` shader function to use struct instead long parameter listYuri Roubinsky
2021-12-08Decrease the default dynamic range in VoxelGIData to 2.0Hugo Locurcio
2021-12-07Merge pull request #35901 from nathanfranke/pool-byte-array-subarray-exclusiveRémi Verschelde
2021-12-05Remove or make verbose some debugging printsHugo Locurcio
2021-12-03Fix `^=` operator in shadersYuri Roubinsky
2021-12-02Merge pull request #53904 from ChristopheClaustre/bugfix_shader_compile_spirv...Rémi Verschelde
2021-12-01Fix shader crash when using existed constant name for structYuri Roubinsky
2021-12-01Fix declaring array size twice in global shader constantYuri Roubinsky
2021-12-01Allow using empty statements in the shader, added formatting warningYuri Roubinsky
2021-11-30Merge pull request #55490 from Chaosus/fix_shader_crashRémi Verschelde
2021-11-30Merge pull request #55431 from Chaosus/shader_fix_constantsRémi Verschelde
2021-11-30Fix shader crash when assigning array to non-array in global constantYuri Roubinsky
2021-11-29Fix `INDEX` built-in in a process function of particle shaderYuri Roubinsky
2021-11-29Fix built-in(PI, TAU, E) assignment to a global constant in a shaderYuri Roubinsky