Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-08-15 | Fix read from screen and depth texture | Bastiaan Olij | |
2021-08-14 | Merge pull request #50998 from BastiaanOlij/single_bokeh_dof_raster | Rémi Verschelde | |
Rewrote raster DOF shader to using BOKEH | |||
2021-08-13 | Merge pull request #51025 from reduz/fix-directional-shadow-bias | Rémi Verschelde | |
Fix directional shadow bias | |||
2021-08-13 | Merge pull request #51609 from Chaosus/shader_fix_varying_error | Yuri Roubinsky | |
Fix shader crash when using local var with the same name as varying | |||
2021-08-13 | Fix shader crash when using local var with the same name as varying | Yuri Roubinsky | |
2021-08-13 | Implemented raster versions of bokeh shaders to replace broken gaussian ↵ | Bastiaan Olij | |
implementation | |||
2021-08-12 | Merge pull request #51580 from aaronfranke/particles-real-double | Rémi Verschelde | |
Use real_t and double where appropriate in Particles | |||
2021-08-12 | Use real_t and double where appropriate in Particles | Aaron Franke | |
2021-08-12 | Use nearest mipmaps for both minification and magnification | Hugo Locurcio | |
This is generally the expected behavior when using a nearest + mipmaps mode, as it's often used for pixel art games. | |||
2021-08-12 | Merge pull request #51391 from Chaosus/shader_param_names | Rémi Verschelde | |
Added parameter names to shader built-in function autocompletion | |||
2021-08-12 | Added parameter names to shader built-in function autocompletion | Yuri Roubinsky | |
2021-08-12 | Removes an internal error report if shader fails compile | Yuri Roubinsky | |
2021-08-12 | Merge pull request #51533 from Calinou/fix-nearest-mipmap-filter | Rémi Verschelde | |
Fix the Use Nearest Mipmap Filter project setting not working | |||
2021-08-12 | Fix CPUParticles2D disappearance after amount change | floppyhammer | |
2021-08-12 | Fix the Use Nearest Mipmap Filter project setting not working | Hugo Locurcio | |
The project setting wasn't being used anywhere. This also tweaks the property hints to denote that these properties are only effective after a restart. | |||
2021-08-11 | Merge pull request #51486 from reduz/fixes-to-mobile-renderer | Rémi Verschelde | |
Fixes and optimizations to mobile renderer | |||
2021-08-11 | Merge pull request #51505 from Chaosus/shader_fix_shadetype-errorline | Yuri Roubinsky | |
2021-08-11 | Break futher shader compilation after missing `;` after`shader_type` | Yuri Roubinsky | |
2021-08-11 | Allow using more assignment operators on matrixes in shaders | Yuri Roubinsky | |
2021-08-11 | Fix shader crash when using varying array in fragment->light context | Yuri Roubinsky | |
2021-08-10 | Use f0 instead of albedo in blinn and phong | clayjohn | |
2021-08-10 | Fixes and optimizations to mobile renderer | reduz | |
* Only apply final actions to attachments used in the last pass. * Fixes to draw list final action (was using continue instead of read/drop). * Profiling regions inside draw lists now properly throw errors. * Ability to enable gpu profile printing from project settings. (used to debug). | |||
2021-08-10 | Merge pull request #51411 from clayjohn/VULKAN-blinn-phong | Rémi Verschelde | |
[4.0] Make Blinn and Phong specular modes take albedo into account | |||
2021-08-10 | Merge pull request #51017 from vnen/extension-fixes | Rémi Verschelde | |
2021-08-10 | Merge pull request #50682 from aaronfranke/basis-looking-at | Rémi Verschelde | |
Move code for looking_at to Basis | |||
2021-08-10 | Merge pull request #51467 from Chaosus/fix_aa | Rémi Verschelde | |
Fix incorrect border width of antialiased lines | |||
2021-08-10 | Merge pull request #51436 from Calinou/tonemap-clamp-negative-colors | Rémi Verschelde | |
Clamp negative colors regardless of the tonemapper to avoid artifacts | |||
2021-08-10 | Merge pull request #51417 from clayjohn/Vulkan-horizon-so | Rémi Verschelde | |
Add horizon specular occlusion | |||
2021-08-10 | Fix incorrect border width of antialiased lines | Yuri Roubinsky | |
2021-08-09 | Make Blinn and Phong specular modes PBR | clayjohn | |
2021-08-09 | Some work on double support | Aaron Franke | |
2021-08-09 | Use doubles for time in many other places | Aaron Franke | |
2021-08-09 | Clamp negative colors regardless of the tonemapper to avoid artifacts | Hugo Locurcio | |
Color artifacts could be visible when using negative lights with the Filmic and ACES tonemapping operators, as these did not clamp negative colors. | |||
2021-08-09 | Merge pull request #43158 from nathanfranke/fix-gradient-and-draw-tile | Rémi Verschelde | |
Fix Gradient and Color Picker checkerboard, Fix tile parameter for CanvasItem.draw_texture_rect | |||
2021-08-09 | Merge pull request #51155 from Chaosus/shader_fix_specular_mode | Rémi Verschelde | |
Fix a default shader specular render mode to `SCHLICK_GGX` | |||
2021-08-08 | Add horizon specular occlusion | clayjohn | |
2021-08-07 | Fix Gradient, Color Picker BG, Fix CanvasItem::draw_texture_rect p_tile | Nathan Franke | |
2021-08-07 | Added editor dialog for easily creating shaders. | Yuri Roubinsky | |
2021-08-06 | Merge pull request #51309 from Chaosus/fix_uniform_error_spam | Rémi Verschelde | |
Fix incorrect checking of uniform set to prevent error spam | |||
2021-08-06 | Use subpasses to do 3D rendering and resolve in mobile renderer | Bastiaan Olij | |
2021-08-06 | Fix a default shader specular render mode to (`SCHLICK_GGX`/`BLINN`) | Yuri Roubinsky | |
2021-08-06 | Fix incorrect checking of uniform set to prevent error spam | Yuri Roubinsky | |
2021-08-05 | Fix a few default parameters in bindings | George Marques | |
They have the wrong type and cause issues with extensions. | |||
2021-08-01 | Merge pull request #50942 from BastiaanOlij/cubemap_raster | Rémi Verschelde | |
Porting cubemap compute shaders to raster for the mobile renderer | |||
2021-08-01 | Move code for looking_at to Basis | Aaron Franke | |
2021-08-01 | Porting cubemap compute shaders to raster for the mobile renderer | Bastiaan Olij | |
2021-07-31 | Fix 'Attempted to remove invalid ID' errors | Rafał Mikrut | |
2021-07-29 | Fix directional shadow bias | reduz | |
* Simplified code a lot, bias based on normalized cascade size. * Lets scale cascades, max distance, etc. without creating acne. * Fixed normal biasing in directional shadows. I removed normal biasing in both omni and spot shadows, since the technique can't be easily implemented there. Will need to be replaced by something else. | |||
2021-07-26 | Merge pull request #50891 from Vitika9/50852 | Hugo Locurcio | |
Removed redundant assignment of `blur_pipeline` | |||
2021-07-26 | Merge pull request #50895 from Chaosus/fix_shader_crash | Rémi Verschelde | |
Fix editor crash if passing index as variable to function parameter |