Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-08-30 | Merge pull request #63003 from Geometror/msaa-2d | Rémi Verschelde | |
2022-08-29 | Rename String `plus_file` to `path_join` | Aaron Franke | |
2022-08-29 | Fix updating OccluderPolygon shapes | sakrel | |
2022-08-26 | Merge pull request #64223 from Calinou/taa-fxaa-use-negative-mipmap-lod-bias | Rémi Verschelde | |
Automatically use negative mipmap LOD bias when TAA and/or FXAA are enabled | |||
2022-08-26 | Merge pull request #64367 from Mickeon/rename-var-to-str | Rémi Verschelde | |
Rename `str2var` to `str_to_var` and similar | |||
2022-08-26 | Rename `str2var` to `str_to_var` and similar | Micky | |
Affects the Math class, a good chunk of the audio code, and a lot of other miscellaneous classes, too. - `var2str` -> `var_to_str` - `str2var` -> `str_to_var` - `bytes2var` -> `bytes_to_var` - `bytes2var_with_objects` -> `bytes_to_var_with_objects` - `var2bytes` -> `var_to_bytes` - `var2bytes_with_objects` -> `var_to_bytes_with_objects` - `linear2db` -> `linear_to_db` - `db2linear` -> `db_to_linear` - `deg2rad` -> `deg_to_rad` - `rad2deg` -> `rad_to_deg` - `dict2inst` -> `dict_to_inst` - `inst2dict` -> `inst_to_dict` | |||
2022-08-26 | Merge pull request #64422 from bruvzg/make_fonts_unbearably_ugly_2.0 | Rémi Verschelde | |
2022-08-26 | Rename ParticlesMaterial to ParticleProcessMaterial | Micky | |
Also affects their file names, related classes and documentation. | |||
2022-08-25 | Automatically use negative mipmap LOD bias when TAA and/or FXAA are enabled | Hugo Locurcio | |
This improves texture sharpness when TAA and/or FXAA are enabled, without requiring manual user intervention. | |||
2022-08-25 | Merge pull request #64749 from tefusion/fix_skeleton_editor_mesh_free_errors | Rémi Verschelde | |
Fix typo in RendererSceneCull which caused mesh_free errors | |||
2022-08-25 | Allow using integer varyings with `flat` interpolation modifier | Yuri Rubinsky | |
2022-08-24 | Merge pull request #64009 from KoBeWi/arrayy_lmao | Rémi Verschelde | |
Replace Array return types with TypedArray (part 2) | |||
2022-08-23 | Replace Array return types with TypedArray 2 | kobewi | |
2022-08-23 | Merge pull request #63091 from MinusKube/editor-window-render-bug | Rémi Verschelde | |
2022-08-23 | Add font LCD sub-pixel anti-aliasing support. | bruvzg | |
2022-08-22 | Fix typo in RendererSceneCull | tefusion | |
Frees skeleton 3d gizmo now correctly | |||
2022-08-22 | Merge pull request #60309 from The-O-King/oct | Rémi Verschelde | |
2022-08-20 | Add Blendshape Support | Omar El Sheikh | |
Update the blendshape shader to decode/encode octahedral normals | |||
2022-08-20 | Merge pull request #64110 from Geometror/fix-light-shadow-off | Hugo Locurcio | |
2022-08-20 | Add `defined` keyword support to shader preprocessor | Yuri Rubinsky | |
2022-08-20 | Merge pull request #62046 from clayjohn/vertexless-draw | Max Hilbrunner | |
Allow creating meshes without vertex positions | |||
2022-08-20 | Fix OmniLight/SpotLight shadow opacity calculation | Hendrik Brucker | |
2022-08-19 | Remove requirement to have vertex positions when creating a mesh. Meshes can ↵ | clayjohn | |
now be constructed from an index buffer alone | |||
2022-08-19 | Merge pull request #63960 from bitsawer/fix-macro-expansion | Yuri Rubinsky | |
2022-08-19 | Merge pull request #64167 from clayjohn/screen-texture-hint | Max Hilbrunner | |
Add shader uniform hints for screen textures | |||
2022-08-19 | Merge pull request #64342 from clayjohn/DOF-scale | Max Hilbrunner | |
Properly scale depth in bokeh_dof effect | |||
2022-08-19 | Merge pull request #64459 from Chaosus/shader_elif | Yuri Rubinsky | |
2022-08-18 | Use a const ref for the bone AABB in rendering code | Aaron Franke | |
2022-08-17 | Merge pull request #64416 from aaronfranke/aabb | Clay John | |
Don't try to merge unused bone AABBs in the rendering server | |||
2022-08-15 | Add `elif` directive to shader preprocessor | Yuri Rubinsky | |
2022-08-14 | Don't try to merge unused bone AABBs in the rendering server | Aaron Franke | |
2022-08-14 | Implement coloring for disabled branches in the shader editor | Yuri Rubinsky | |
2022-08-13 | Octahedral Normal/Tangent Compression | Omar El Sheikh | |
Implementation of Octahedral normal compression into Godot 4.0 | |||
2022-08-13 | Implement MSAA for 2D [Vulkan only] | Hendrik Brucker | |
2022-08-12 | Properly scale depth in bokeh_dof effect so that setting distance to blur ↵ | clayjohn | |
effect is accurate again | |||
2022-08-12 | Merge pull request #64310 from Chaosus/shader_texture_funcs | Yuri Rubinsky | |
2022-08-12 | Add `textureQueryLod/Levels` functions to the shader language | Yuri Rubinsky | |
2022-08-12 | Add `textureProjGrad` function to the shader language | Yuri Rubinsky | |
2022-08-11 | Merge pull request #64225 from ↵ | Hugo Locurcio | |
Calinou/3d-scaling-bilinear-use-negative-mipmap-bias | |||
2022-08-10 | Detect if VRS supported before creating default VRS texture | clayjohn | |
2022-08-10 | Use negative mipmap LOD bias for sub-native bilinear 3D scale | Hugo Locurcio | |
This provides a benefit similar to FSR 1.0 (greater texture sharpness at the cost of some graininess at sub-native resolution scales), but without the added performance cost of FSR 1.0. | |||
2022-08-10 | Fix viewport sorting being wrong on parent/child relation | MinusKube | |
2022-08-09 | Add shader uniform hints for screen textures so users can specify custom ↵ | clayjohn | |
filter and repeat modes. At this time, it works best in the Vulkan Renderers as they support using multiple samplers with the same texture. In GLES3 this feature really only allows you to use the screen texture without mipmaps if you want to save the cost of generating them. | |||
2022-08-09 | Fix resource leaks in VoxelGI | Bastiaan Olij | |
2022-08-08 | Fix macOS and iOS defines in the rendering code. | bruvzg | |
2022-08-08 | Merge pull request #62547 from clayjohn/ref_vec_pbr | Rémi Verschelde | |
2022-08-07 | Merge pull request #62454 from Geometror/reflect-refract-vec2-vec4 | Rémi Verschelde | |
Allow for vec2/vec4 to be used in reflect and refract | |||
2022-08-07 | Allow vec2 and vec4 for reflect and refract | Hendrik Brucker | |
2022-08-07 | Add a shadow opacity property to Light3D | Hugo Locurcio | |
This can be used to make shadows translucent for a specific light. The light distance fade system also uses this to smoothly fade the shadow when the light fade transition distance is greater than 0. | |||
2022-08-05 | Fix shader preprocessor macro expansion | bitsawer | |