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2023-01-31Merge pull request #72433 from clayjohn/Pointlight2D-crashRémi Verschelde
Avoid crash when CanvasTexture used with light decal atlas
2023-01-31Merge pull request #72343 from clayjohn/editor-canvas-bgRémi Verschelde
Remove viewport_set_disable_environment in favor of viewport_set_environment_mode
2023-01-30Avoid crash when CanvasTexture used with light decal atlasclayjohn
The decal atlas is used for Light2Ds, decals, and Light3Ds
2023-01-30Remove viewport_set_disable_environment in favor of ↵clayjohn
viewport_set_environment_mode This allows us to set a default value inherited by child viewports and have child viewports set the value themselves which is needed for disabling the environment in the editor
2023-01-30Merge pull request #72031 from reduz/change-high-quality-texture-importRémi Verschelde
Refactor high quality texture import
2023-01-30Merge pull request #72393 from clayjohn/GLES3-normal-roughness-errorRémi Verschelde
Add a shader error when trying to using hint_normal_roughness_texture in the gl_compatibility renderer
2023-01-30Merge pull request #72356 from BastiaanOlij/fix_ssao_ssil_probesRémi Verschelde
Fix SSAO/SSIl being applied to reflection probes
2023-01-30Add a shader error when trying to using hint_normal_roughness_texture in the ↵clayjohn
gl_compatibility renderer
2023-01-30Refactor high quality texture importJuan Linietsky
* Only two texture import modes for low/high quality now: * S3TC/BPTC * ETC2/ASTC * Makes sense given this is the general preferred and most compatible combination in most platforms. * Removed lossy_quality from VRAM texture compression options. It was unused everywhere. * Added a new "high_quality" option to texture import. When enabled, it uses BPTC/ASTC (BC7/ASTC4x4) instead of S3TC/ETC2 (DXT1-5/ETC2,ETCA). * Changed MacOS export settings so required texture formats depend on the architecture selected. This solves the following problems: * Makes it simpler to import textures as high quality, without having to worry about the specific format used. * As the editor can now run on platforms such as web, Mac OS with Apple Silicion and Android, it should no longer be assumed that S3TC/BPTC is available by default for it.
2023-01-30Fix SSAO/SSIl being applied to reflection probesBastiaan Olij
2023-01-29Merge pull request #72214 from clayjohn/Skeleton2D-pivotRémi Verschelde
Automatically transform Skeleton2D calculations so pivots are not needed
2023-01-27Automatically transform Skeleton2D calculations so pivots are not neededclayjohn
2023-01-27Fix several shader preprocessor include issuesbitsawer
2023-01-26Merge pull request #71581 from clayjohn/dependency-changedRémi Verschelde
Flag dirty dependencies when GeometryInstance dependencies change in renderer
2023-01-26Merge pull request #72138 from clayjohn/GL-globalsRémi Verschelde
Properly append global uniform buffer name in gl_compatibility shaders
2023-01-26Merge pull request #72109 from Chaosus/shader_derivativeRémi Verschelde
Add derivative functions with precision to shaders
2023-01-26Properly append global uniform buffer name in gl_compatibility shadersclayjohn
Also error when using instance uniforms
2023-01-26Add derivative functions with precision to shadersYuri Rubinsky
2023-01-26Several shader preprocessor parser fixes and improvementsbitsawer
2023-01-26Merge pull request #72068 from clayjohn/RD-sky-textureRémi Verschelde
Validate another case of using DATA_FORMAT_A2B10G10R10_UNORM_PACK32 texture with storage flag
2023-01-26Merge pull request #72078 from bitsawer/fix_optimize_verticesRémi Verschelde
Fix range loop iteration regressions
2023-01-26Merge pull request #71455 from BastiaanOlij/fix_stereo_screen_depthRémi Verschelde
Make screen texture and depth texture work in Multiview
2023-01-26Merge pull request #72064 from hcoura/fix-vulkan-mobile-gpu-particlesRémi Verschelde
RenderForwardMobile - add dependency tracker info on geometry create
2023-01-26Fix range loop iteration regressionsbitsawer
2023-01-25Validate another case of using DATA_FORMAT_A2B10G10R10_UNORM_PACK32 texture ↵clayjohn
with storage flag
2023-01-25RenderForwardMobile - add dependency tracker info on geometry createHenrique Coura
2023-01-25Fix array of token names in the shader parser Yuri Rubinsky
2023-01-25Make screen texture and depth texture work in MultiviewBastiaan Olij
2023-01-24Merge pull request #71832 from Geometror/fix-spotlight-artifactsRémi Verschelde
Fix some `SpotLight3D` issues (clustering artifacts, leaking light, AABB)
2023-01-24Fix some SpotLight3D issues (clustering artifacts, light leak)Hendrik Brucker
2023-01-23Merge pull request #71939 from clayjohn/RD-texture-formatRémi Verschelde
Add a few more checks to ensure that unsupported image formats are not used in the mobile renderer
2023-01-23Merge pull request #71694 from clayjohn/VoxelGI-reflectionRémi Verschelde
Use proper space for forward GI reflections
2023-01-23Add a few more checks to ensure that unsupported image formats are not used ↵clayjohn
in the mobile renderer
2023-01-23Merge pull request #71910 from jainl28patel/fix_ReflectionProbe_renderingRémi Verschelde
fix ReflectionProbe rendering extents for (10,10,10)
2023-01-24fix ReflectionProbe rendering extents for (10,10,10)jainl28patel
2023-01-23Ensure that Particles have fully initialized before doing view axis pass in ↵clayjohn
RD renderers
2023-01-23Convert en_GB spelling to en_US with codespellRémi Verschelde
2023-01-23Merge pull request #71690 from ↵Rémi Verschelde
Calinou/forward-mobile-fix-directionallight3d-shadow-opacity Fix DirectionalLight3D shadow opacity on Forward Mobile rendering backend
2023-01-22Fix DirectionalLight3D shadow opacity on Forward Mobile rendering backendHugo Locurcio
2023-01-21Use range iterators in LocalVector loopskobewi
2023-01-21Merge pull request #71788 from PrecisionRender/fix-filter_linear_mipmap-hintRémi Verschelde
Fix typo in hint when using removed built-in textures
2023-01-21Merge pull request #71776 from clayjohn/PointLight2D-indicesRémi Verschelde
Stop incrementing light_count once max number of lights are reached in 2D canvas renderer
2023-01-20Fix type in hint when using removed built-in texturesPrecisionRender
2023-01-20Stop incrementing light_count once max number of lights are reached in 2D ↵clayjohn
canvas renderer
2023-01-20Merge pull request #71709 from clayjohn/decals-lights-sortingRémi Verschelde
Sort decals and lights based on camera origin
2023-01-20Merge pull request #71705 from clayjohn/RD-surface-freeRémi Verschelde
Add mutex when adding geometry instances to the dirty list in the Forward Clustered renderer
2023-01-20Decrement texture_binding count when using screen texturesclayjohn
2023-01-20Add mutex when adding geometry instances to the dirty list in the Forward ↵clayjohn
Clustered renderer
2023-01-20Sort decals and lights based on camera originclayjohn
Also implement sort_offset for decals Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2023-01-20Merge pull request #71679 from kleonc/draw_polyline_line_stripRémi Verschelde
`CanvasItem::draw_polyline` Support thin polylines drawn using line strip