Age | Commit message (Collapse) | Author |
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The message about SpatialMaterial conversion was turned into a warning,
as it can potentially interfere with porting projects from Godot 3.x
(if there's a bug in the conversion code).
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ChristopheClaustre/bugfix_shader_compile_spirv_from_source
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Fix uniform array alignment to fix a bug
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`print_error()` should generally not be used directly. Also,
falling back is best done by printing a warning message instead
of an error message.
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AMD FidelityFX Super Resolution
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volumetric fog on MoltenVK.
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Fix Depth-Prepass transparency mode
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Fix transparency state initialization
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Add mising bits of implementation and ensure depth-prepass objects are
only rendered in the transparency pass.
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Add SHADER_IS_SRGB define to Vulkan renderer
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was always returning an unusable bytecode (because errored)
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This is consistent with other constants that include `NO`,
such as `PROPERTY_HINT_COLOR_NO_ALPHA`.
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Repair mistyped of 'threshold' on several files.
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Add OpenGL renderer (squashed)
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